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Calling all number crunchers - UA ?
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<blockquote data-quote="Storminator" data-source="post: 1381378" data-attributes="member: 305"><p>Explain to your players that the phantom levels are a better deal. The penalty in XP is pretty much the same, but the phantom levels let the player chose when to take the XP hit. If I'm penalized at a constant rate, I'm forced to hit 2nd level late, and 3rd level late, etc. But if I can choose to take my phantom level at 4th level (for example), I still get my 2nd and 3rd levels at the right time. </p><p></p><p>Then I can tailor my phantom levels as I need to. Let's say the party wizard blows a bunch of XP on magic items. He falls behind, but I take my next level as a phantom, and I fall back too, and we're pretty equal. Also, if the PC dies before he buys his phantom level, he never pays the penalty at all! And if other PCs die and are replaced by a lower level PC, I can take the phantom level ASAP, and we're back to even.</p><p></p><p>PS</p></blockquote><p></p>
[QUOTE="Storminator, post: 1381378, member: 305"] Explain to your players that the phantom levels are a better deal. The penalty in XP is pretty much the same, but the phantom levels let the player chose when to take the XP hit. If I'm penalized at a constant rate, I'm forced to hit 2nd level late, and 3rd level late, etc. But if I can choose to take my phantom level at 4th level (for example), I still get my 2nd and 3rd levels at the right time. Then I can tailor my phantom levels as I need to. Let's say the party wizard blows a bunch of XP on magic items. He falls behind, but I take my next level as a phantom, and I fall back too, and we're pretty equal. Also, if the PC dies before he buys his phantom level, he never pays the penalty at all! And if other PCs die and are replaced by a lower level PC, I can take the phantom level ASAP, and we're back to even. PS [/QUOTE]
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Calling all number crunchers - UA ?
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