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(Calling all Rat Bastards! It's CRUNCH time!) Adventure ideas on the Lightening Rail
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<blockquote data-quote="rkanodia" data-source="post: 1761096" data-attributes="member: 11681"><p>I don't know the movie either, but here's a short list of clues for one potential murder scenario.</p><p></p><p>- The door has been <em>arcane locked</em>. Opening it will take some effort.</p><p>- Inside the room, the victim is right up against the door, in a pool of their own blood, arm oustretched as though they had been pounding the door just before they died. A trail of blood leading from a spot by the window indicates that the victim didn't die instantly, and crawled to the door. Those clues should be fairly obvious (DC 5 to pick up on them); an Int check (DC 15) or some skill check (don't have the book handy, not sure exactly how the mechanics work) should let the character realize this implies a <em>wounding</em> weapon was used and the victim was left to bleed to death.</p><p>- No one heard any noises from the room, or the pounding on the door. According to the RAW, the aura of the <em>silence</em> field has likely dissipated before anyone arrives, but I think a good detective game should either increase the duration of auras, or perhaps allow spellcraft, knowledge: arcana, and/or search to somehow detect those lingering effects.</p><p>- The victim has wounds on their arms and hands as well as their torso, indicating that they were aware of the attempt before a fatal blow was dealt and tried to defend themselves. This suggests (though doesn't prove) that the assailant was someone unfamiliar to the victim, and that the assailant is not one specialized in stealth/disguise kind of stuff.</p><p>- The victim's pockets have been rifled through - perhaps the killer stayed around to watch the victim die after all? In any case, there's a set of footprints in the blood that are much smaller than the victim's.</p><p></p><p>Whew! Hope that's useful as a reference or at least as inspiration. Love these Eberron threads!</p></blockquote><p></p>
[QUOTE="rkanodia, post: 1761096, member: 11681"] I don't know the movie either, but here's a short list of clues for one potential murder scenario. - The door has been [i]arcane locked[/i]. Opening it will take some effort. - Inside the room, the victim is right up against the door, in a pool of their own blood, arm oustretched as though they had been pounding the door just before they died. A trail of blood leading from a spot by the window indicates that the victim didn't die instantly, and crawled to the door. Those clues should be fairly obvious (DC 5 to pick up on them); an Int check (DC 15) or some skill check (don't have the book handy, not sure exactly how the mechanics work) should let the character realize this implies a [i]wounding[/i] weapon was used and the victim was left to bleed to death. - No one heard any noises from the room, or the pounding on the door. According to the RAW, the aura of the [i]silence[/i] field has likely dissipated before anyone arrives, but I think a good detective game should either increase the duration of auras, or perhaps allow spellcraft, knowledge: arcana, and/or search to somehow detect those lingering effects. - The victim has wounds on their arms and hands as well as their torso, indicating that they were aware of the attempt before a fatal blow was dealt and tried to defend themselves. This suggests (though doesn't prove) that the assailant was someone unfamiliar to the victim, and that the assailant is not one specialized in stealth/disguise kind of stuff. - The victim's pockets have been rifled through - perhaps the killer stayed around to watch the victim die after all? In any case, there's a set of footprints in the blood that are much smaller than the victim's. Whew! Hope that's useful as a reference or at least as inspiration. Love these Eberron threads! [/QUOTE]
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