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<blockquote data-quote="rkanodia" data-source="post: 1761513" data-attributes="member: 11681"><p>Eberron isn't supposed to be big on <em>raise dead</em> and similar magic. There are a lot of factors that contribute to this:</p><p></p><p>-Eberron tends to be lower-level than other campaigns; there just aren't a whole lot of people who can run around <em>raising</em> people. </p><p>-There cultural taboos about messing with life and death in most regions.</p><p>-The services of clerics are not availible to the general public at any price, only devout members of the same faith.</p><p>-House Jorasco is the only institution that offers raising services (via <em>altar of ressurection</em>, and they will charge a bare minimum of 10,600 gp for it (10k for the material component, +600 gp for the services of a <em>greater dragonmarked</em> House member, with a surcharge probably added for the expense of building/maintaining the altar)</p><p>-There's a limited window of time for raising the dead, because souls that lose their memories to Dolurrh can only be brought back by <em>wish</em> or <em>miracle</em>. Even a character with a +10 Will save has more than half a chance to be lost after just three days.</p><p></p><p>Taken together, I think these make murder mysteries quite plausible in Eberron. In order to be raised, the victim will have to have friends who will locate their corpse, transport them to a major city (for <em>altar of ressurection</em>) or a headquarters of their faith (for <em>raise dead</em>), and raise thousands of gp in very short order. I'd say that most people who aren't at least level 10, or baron-level nobles, can pretty much expect to stay dead, and even a king won't have too much confidence in his chances of making it back from the afterlife unless his body is quickly found - and that's assuming he <em>wants</em> to be <em>raised</em>, which many people in Eberron prefer not to.</p></blockquote><p></p>
[QUOTE="rkanodia, post: 1761513, member: 11681"] Eberron isn't supposed to be big on [i]raise dead[/i] and similar magic. There are a lot of factors that contribute to this: -Eberron tends to be lower-level than other campaigns; there just aren't a whole lot of people who can run around [i]raising[/i] people. -There cultural taboos about messing with life and death in most regions. -The services of clerics are not availible to the general public at any price, only devout members of the same faith. -House Jorasco is the only institution that offers raising services (via [i]altar of ressurection[/i], and they will charge a bare minimum of 10,600 gp for it (10k for the material component, +600 gp for the services of a [i]greater dragonmarked[/i] House member, with a surcharge probably added for the expense of building/maintaining the altar) -There's a limited window of time for raising the dead, because souls that lose their memories to Dolurrh can only be brought back by [i]wish[/i] or [i]miracle[/i]. Even a character with a +10 Will save has more than half a chance to be lost after just three days. Taken together, I think these make murder mysteries quite plausible in Eberron. In order to be raised, the victim will have to have friends who will locate their corpse, transport them to a major city (for [i]altar of ressurection[/i]) or a headquarters of their faith (for [i]raise dead[/i]), and raise thousands of gp in very short order. I'd say that most people who aren't at least level 10, or baron-level nobles, can pretty much expect to stay dead, and even a king won't have too much confidence in his chances of making it back from the afterlife unless his body is quickly found - and that's assuming he [i]wants[/i] to be [i]raised[/i], which many people in Eberron prefer not to. [/QUOTE]
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