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<blockquote data-quote="Radiating Gnome" data-source="post: 1761825" data-attributes="member: 150"><p>I've been looking at my ECS, and I'm not finding the details you're citing here -- at least, not all of them. House Jorasco is clearly described as the sole public source of healing, and healing magic of most kinds, much less raise dead, is out of the finacial reach of most people. But I can't find the passages that refer to souls losing their memories to Dolurrh, and I haven't seen anything mentioning cultural taboos, continent-wide (or nearly so) against messing with life and death. I mean, the planar description of Dolurrh describes the risks to visitors, but surely the souls of the dead are not visitors to Dolurrh. Has there been a post or an article I've missed that applied this to the souls of the dead as well as the those nutty enough to go visit the plane of the dead? </p><p></p><p>As for the cultural taboos, that seems to cut against a lot of what I see generally in the setting -- a setting where deathless are the honored leaders of elven society, where one of the four remaining human kingdoms rests it's power and propserity on necromancy . . . it seems like messing around with the dead is something that happens more frequently in this setting than in typical D&D, and the morals of it are far murkier than in typical D&D.(Nevermind this is a setting where a race of creatures has been created by mortals -- isn't that messing with life and death?)</p><p></p><p>As for the expense of being raised from the dead . . . I've always imagined a sort of Car Wars Gold Doc style life insurance policy taken out by the wealthy. After all the cost of material components for a raise dead is pretty prohibitive. Certainly some entrepenurial young gnomes will hit on the idea that they can sell untimely death insurance -- complete with occupation based actuarial tables, etc -- and as long as the customer keeps up his monthly payments the company will guarantee to provide the material component for the spell. It's the same principle as car insurance today -- the number of us who get through a year without a can accident far exceeds the number of us who do get into accidents -- so the company can pay for the car repairs (less deductables, etc) without losing money overall. This would probably be a join venture between house Sivis and House Jorasco. </p><p></p><p>Of course, having the component is only part of the problem, but it's the expensive one. But I could see such an insurance company having a small staff of healers capable of Raise Dead on staff in the major cities.</p><p></p><p>Anyway, I've drifted very far afield . . . My main question was for sources on the cultural taboos, and on the fate of the souls of the dead that you mentioned -- I am missing something, I'm sure, and I would just like to get the text right in my head. </p><p></p><p>-rg</p></blockquote><p></p>
[QUOTE="Radiating Gnome, post: 1761825, member: 150"] I've been looking at my ECS, and I'm not finding the details you're citing here -- at least, not all of them. House Jorasco is clearly described as the sole public source of healing, and healing magic of most kinds, much less raise dead, is out of the finacial reach of most people. But I can't find the passages that refer to souls losing their memories to Dolurrh, and I haven't seen anything mentioning cultural taboos, continent-wide (or nearly so) against messing with life and death. I mean, the planar description of Dolurrh describes the risks to visitors, but surely the souls of the dead are not visitors to Dolurrh. Has there been a post or an article I've missed that applied this to the souls of the dead as well as the those nutty enough to go visit the plane of the dead? As for the cultural taboos, that seems to cut against a lot of what I see generally in the setting -- a setting where deathless are the honored leaders of elven society, where one of the four remaining human kingdoms rests it's power and propserity on necromancy . . . it seems like messing around with the dead is something that happens more frequently in this setting than in typical D&D, and the morals of it are far murkier than in typical D&D.(Nevermind this is a setting where a race of creatures has been created by mortals -- isn't that messing with life and death?) As for the expense of being raised from the dead . . . I've always imagined a sort of Car Wars Gold Doc style life insurance policy taken out by the wealthy. After all the cost of material components for a raise dead is pretty prohibitive. Certainly some entrepenurial young gnomes will hit on the idea that they can sell untimely death insurance -- complete with occupation based actuarial tables, etc -- and as long as the customer keeps up his monthly payments the company will guarantee to provide the material component for the spell. It's the same principle as car insurance today -- the number of us who get through a year without a can accident far exceeds the number of us who do get into accidents -- so the company can pay for the car repairs (less deductables, etc) without losing money overall. This would probably be a join venture between house Sivis and House Jorasco. Of course, having the component is only part of the problem, but it's the expensive one. But I could see such an insurance company having a small staff of healers capable of Raise Dead on staff in the major cities. Anyway, I've drifted very far afield . . . My main question was for sources on the cultural taboos, and on the fate of the souls of the dead that you mentioned -- I am missing something, I'm sure, and I would just like to get the text right in my head. -rg [/QUOTE]
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