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(Calling all Rat Bastards! It's CRUNCH time!) Adventure ideas on the Lightening Rail
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<blockquote data-quote="rkanodia" data-source="post: 1761948" data-attributes="member: 11681"><p><strong>Radiating Gnome</strong>, I see what you mean about Dolurrh; I can see that a reasonable person could also view the memory-draining effect as only applying to living beings that travel to Dolurrh via some form of planar travel. However, Keith Baker's decription of Dolurrh specifically mentions the souls of the dead being wiped clean of memories.</p><p></p><p>As far as the cultural taboos, I must admit, they aren't ever really mentioned in the campaign setting; the only offhand thing I can think of (and I'll admit this is flimsy) is that the Church of the Silver Flame teaches its members that the pure will merge with the Silver Flame in death - but no one knows for sure. If it were common for their heroes to be ressurected, then this would surely be a solved issue, the way that mortals know what Dolurrh is like by hearing of it from those souls who have been fortunate enough to return with their memories intact. Most of this information I'm getting, again, from various posts from Keith Baker. For instance, on the WotC boards, he mentions that a non-divine <em>raise dead</em> should call for a roll on the 'Dolurrh coterminous raising' table because only divine casters seem to be able to avoid spiritual disasters in extreme situations, which would make people (rightly) afraid to be returned from death.</p><p></p><p>Now I realize that, as something not printed in the official book, that isn't canon, but I think that, for a book that's had as much editing as Eberron apparently has, the author can be considered a fairly reliable source for flavor information.</p><p></p><p>About the warforged and messing with life and death: yes, they did make a new life form, and then after everyone thought about it for a while they realized it was wrong and destroyed the forges.</p><p></p><p>About the deathless: they are honored leaders - <em>in Aerenal</em>. The Eberron Campaign Setting states that most humans view Aerenal as a "land of vampires and zombies". Not everyone understands the beauty and tribute to mortal life that is a Deathless.</p><p></p><p>About 'death insurance': If there is such a thing, it's probably just getting started. I doubt anyone was selling it during the Last War. Perhaps the establishment of a death insurance firm operating as a Sivis/Jorasco/Kundarak venture could be an exciting adventure, in and of itself!</p></blockquote><p></p>
[QUOTE="rkanodia, post: 1761948, member: 11681"] [b]Radiating Gnome[/b], I see what you mean about Dolurrh; I can see that a reasonable person could also view the memory-draining effect as only applying to living beings that travel to Dolurrh via some form of planar travel. However, Keith Baker's decription of Dolurrh specifically mentions the souls of the dead being wiped clean of memories. As far as the cultural taboos, I must admit, they aren't ever really mentioned in the campaign setting; the only offhand thing I can think of (and I'll admit this is flimsy) is that the Church of the Silver Flame teaches its members that the pure will merge with the Silver Flame in death - but no one knows for sure. If it were common for their heroes to be ressurected, then this would surely be a solved issue, the way that mortals know what Dolurrh is like by hearing of it from those souls who have been fortunate enough to return with their memories intact. Most of this information I'm getting, again, from various posts from Keith Baker. For instance, on the WotC boards, he mentions that a non-divine [i]raise dead[/i] should call for a roll on the 'Dolurrh coterminous raising' table because only divine casters seem to be able to avoid spiritual disasters in extreme situations, which would make people (rightly) afraid to be returned from death. Now I realize that, as something not printed in the official book, that isn't canon, but I think that, for a book that's had as much editing as Eberron apparently has, the author can be considered a fairly reliable source for flavor information. About the warforged and messing with life and death: yes, they did make a new life form, and then after everyone thought about it for a while they realized it was wrong and destroyed the forges. About the deathless: they are honored leaders - [i]in Aerenal[/i]. The Eberron Campaign Setting states that most humans view Aerenal as a "land of vampires and zombies". Not everyone understands the beauty and tribute to mortal life that is a Deathless. About 'death insurance': If there is such a thing, it's probably just getting started. I doubt anyone was selling it during the Last War. Perhaps the establishment of a death insurance firm operating as a Sivis/Jorasco/Kundarak venture could be an exciting adventure, in and of itself! [/QUOTE]
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