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CALLING ALL SPELLCASTERS....spell versatility
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<blockquote data-quote="mirivor" data-source="post: 2230765" data-attributes="member: 7478"><p>Alright, here is the deal. I am playing a Halfling Druid 3/Wizard 3/Arcane Hierophant 6. I am needing to refine my spell selection, with my vision of Jordan(the aforementioned Druid) being one of a character that would end up with the most versatile spells available. Speaking in a general sense, his Druid spells are the healing/defensive spells and his Wizard slots are the opposite. This is not hard and fast, mind. So, I am looking for input on any spell presented in an official 3.5 source. (No Mongoose, Green Ronin, Etc.). Give me the spell/spells of your choice and a short dissertation on what makes them great... maybe if we get enough input, this can eventually be a sticky thread for those looking for such info <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> . Versatility is key! I will give a few examples of my favorites:</p><p></p><p>Name - Darkbolt</p><p></p><p>Source - FRCS</p><p></p><p>Level - 5???</p><p></p><p>Short Overview: Produces a # of damaging bolts (2D8 damage) based on caster level.</p><p></p><p>Reason - The bolts can be hocked all at once (range touch attack, no save), at a single or multiple target/s, or cast as a free action once each round for the duration of the spell. That free action is key. This opens up my remaining rounds for spellcasting or other actions.</p><p></p><p></p><p>Name - Explosive Cascade</p><p></p><p>Source - Magic of Faerun</p><p></p><p>Level: 4th</p><p></p><p>Short Overview: A # of successively adjacent squares (based on caster level) are subjected to a miniature fireball effect, dealing damage in a 5 Ft radius to a max of 10D6.</p><p></p><p>Reason - In my opinion this spell is so much better than fireball, especially in a big party. The </p><p>ability to determine where the explosions erupt, with damage equal to the standard evocation spells, is well worth the extra level. </p><p></p><p></p><p>Name - Otiluke's Resilient Sphere</p><p></p><p>Source - Player's Handbook</p><p></p><p>Level: 4th</p><p></p><p>Short Overview: Creates a globe of force around one target that is nearly impenetrable.</p><p></p><p>Reason: I have always had a soft spot for this spell. The fact that it can be extreme offense (encase your enemy), extreme defense (encase your friend), or just a barrier makes it one of the 1st spells that I pick up as an arcane caster.</p><p></p><p>Of course, I don't need all of that info, but if you feel like giving it...... At least the name and source, anyway <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> .</p></blockquote><p></p>
[QUOTE="mirivor, post: 2230765, member: 7478"] Alright, here is the deal. I am playing a Halfling Druid 3/Wizard 3/Arcane Hierophant 6. I am needing to refine my spell selection, with my vision of Jordan(the aforementioned Druid) being one of a character that would end up with the most versatile spells available. Speaking in a general sense, his Druid spells are the healing/defensive spells and his Wizard slots are the opposite. This is not hard and fast, mind. So, I am looking for input on any spell presented in an official 3.5 source. (No Mongoose, Green Ronin, Etc.). Give me the spell/spells of your choice and a short dissertation on what makes them great... maybe if we get enough input, this can eventually be a sticky thread for those looking for such info :) . Versatility is key! I will give a few examples of my favorites: Name - Darkbolt Source - FRCS Level - 5??? Short Overview: Produces a # of damaging bolts (2D8 damage) based on caster level. Reason - The bolts can be hocked all at once (range touch attack, no save), at a single or multiple target/s, or cast as a free action once each round for the duration of the spell. That free action is key. This opens up my remaining rounds for spellcasting or other actions. Name - Explosive Cascade Source - Magic of Faerun Level: 4th Short Overview: A # of successively adjacent squares (based on caster level) are subjected to a miniature fireball effect, dealing damage in a 5 Ft radius to a max of 10D6. Reason - In my opinion this spell is so much better than fireball, especially in a big party. The ability to determine where the explosions erupt, with damage equal to the standard evocation spells, is well worth the extra level. Name - Otiluke's Resilient Sphere Source - Player's Handbook Level: 4th Short Overview: Creates a globe of force around one target that is nearly impenetrable. Reason: I have always had a soft spot for this spell. The fact that it can be extreme offense (encase your enemy), extreme defense (encase your friend), or just a barrier makes it one of the 1st spells that I pick up as an arcane caster. Of course, I don't need all of that info, but if you feel like giving it...... At least the name and source, anyway ;) . [/QUOTE]
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