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<blockquote data-quote="Moulin Rogue" data-source="post: 246566" data-attributes="member: 1192"><p>I think the potential is really good. The skill set looks good, and Charisma won't be a dump stat in this game! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> I'm hoping for all kinds of d20 crossover potential (goblins wrestling gnomes? A futuristic arena of giant wrestling robots?)</p><p></p><p>A whole bunch of disorganized random thoughts:</p><p></p><p>"Wrestler Lore" - when the big feud is over and either specific wrestler leaves the league, would ranks in this skill now pretty much be wasted points?</p><p></p><p>"Wrestling Specialization" covers finishers, I assume? When I ran an e-fed everybody wanted to use the Diamond Cutter/Stunner move because it could be popped on out of nowhere ("instant-kill"), and could be used on an opponent of any weight. Man, did I get tired of always seeing that. I think they should have to spend an extra feat or two if they want a finisher that effective, like a "Quick Draw" to cut down the time it takes to set up certain finishers.</p><p></p><p>Will there be adjustments for heavy giant guys and little fast guys? A little cruiserweight shouldn't be able to gorilla press a guy twice his own weight, but maybe he could pelt him with drop kicks that are hard for the big guy to dodge.</p><p> </p><p>Does the 'time is variable' part mean it will be too hard to set time limits on matches? You need some kind of clock to run an Iron Man match, for example.</p><p></p><p>The flow of a match is really important and something still missing from my experience with video games. I'm hoping the initiative system will better simulate the way wrestlers take turns on offense and defense. So yeah, I think this could be pretty cool.</p></blockquote><p></p>
[QUOTE="Moulin Rogue, post: 246566, member: 1192"] I think the potential is really good. The skill set looks good, and Charisma won't be a dump stat in this game! :D I'm hoping for all kinds of d20 crossover potential (goblins wrestling gnomes? A futuristic arena of giant wrestling robots?) A whole bunch of disorganized random thoughts: "Wrestler Lore" - when the big feud is over and either specific wrestler leaves the league, would ranks in this skill now pretty much be wasted points? "Wrestling Specialization" covers finishers, I assume? When I ran an e-fed everybody wanted to use the Diamond Cutter/Stunner move because it could be popped on out of nowhere ("instant-kill"), and could be used on an opponent of any weight. Man, did I get tired of always seeing that. I think they should have to spend an extra feat or two if they want a finisher that effective, like a "Quick Draw" to cut down the time it takes to set up certain finishers. Will there be adjustments for heavy giant guys and little fast guys? A little cruiserweight shouldn't be able to gorilla press a guy twice his own weight, but maybe he could pelt him with drop kicks that are hard for the big guy to dodge. Does the 'time is variable' part mean it will be too hard to set time limits on matches? You need some kind of clock to run an Iron Man match, for example. The flow of a match is really important and something still missing from my experience with video games. I'm hoping the initiative system will better simulate the way wrestlers take turns on offense and defense. So yeah, I think this could be pretty cool. [/QUOTE]
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