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<blockquote data-quote="scott-fs" data-source="post: 247733" data-attributes="member: 5714"><p>It happens quite often, though it's usually before the theme music has stopped playing. I'd say with a combination of a successful "Distract" and "Hide" check, you can get the jump on your opponent.</p><p></p><p></p><p></p><p>Choosing to submit is completly up to the player. A wrestler who drops below 0 recieves penalties to actions, but once you get to around -20 or so, it's pretty much over. If you have a good Concentration check, it can allow you to keep going by using it with the Recover action.</p><p></p><p></p><p></p><p>Definately.</p><p></p><p></p><p></p><p>That's definately another use to the Irish Whip. I'll make a note of it.</p><p></p><p></p><p></p><p>The basic moves are wrestling moves that all wrestlers train in when beccoming a wrestler. I'd suggest that any of the submission moves, require special training if you want to bring them into your D&D game (ie. Each submission move might be a Martial Weapon Proficiency, so fighters and other warriors automatically have them. Clerics of Kord in this case could be modified to allow them access to "Martial Weapon Proficiency: Submission Moves". Other characters would need to spend a feat to learn how to properly use an ankle lock, for example.</p><p></p><p>All the other basic moves are no problem.</p></blockquote><p></p>
[QUOTE="scott-fs, post: 247733, member: 5714"] It happens quite often, though it's usually before the theme music has stopped playing. I'd say with a combination of a successful "Distract" and "Hide" check, you can get the jump on your opponent. Choosing to submit is completly up to the player. A wrestler who drops below 0 recieves penalties to actions, but once you get to around -20 or so, it's pretty much over. If you have a good Concentration check, it can allow you to keep going by using it with the Recover action. Definately. That's definately another use to the Irish Whip. I'll make a note of it. The basic moves are wrestling moves that all wrestlers train in when beccoming a wrestler. I'd suggest that any of the submission moves, require special training if you want to bring them into your D&D game (ie. Each submission move might be a Martial Weapon Proficiency, so fighters and other warriors automatically have them. Clerics of Kord in this case could be modified to allow them access to "Martial Weapon Proficiency: Submission Moves". Other characters would need to spend a feat to learn how to properly use an ankle lock, for example. All the other basic moves are no problem. [/QUOTE]
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