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[Calling Jeremy, Buzzard, Reaper, and Janos] Let the SMACK begin!
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<blockquote data-quote="Jeph" data-source="post: 523028" data-attributes="member: 6738"><p>[Buzzard, with his adjusted Init, goes first, with Janos second. Yep, bunny denied dex to , and Shield, since you'r not in the passage, making his AC 22 lower, to a total of 78. Just barely a hit. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p></p><p><em>Buzzard lets loose a set of barbed shafts. The Thing doesn't even see them coming, and one of the long arrows strikes it lear in the forehead, and drives through it's cute little skull. Moments later, a furious blast of spell energy assaults the hare, causing it to shrivel and shrink, and fall to the floor with a we *PLOP</em></p><p></p><p>Jeb: And that one's OUT OF THERE!</p><p>Jed: Magnificient, truly magnificent--but how many more of those things are there?</p><p>Jeb: There wer originally 10, but due to a recent death in their family, 7 are attending a funeral in Rhode Island. That leaves just 2 more, Jed.</p><p>Jed: Maybe they'll have better luck than this poor rabbit!</p><p></p><p><em>As the commentators finish talking, you hear pounding, as of the hooves of a giant beast. In moments, you learn this is not the source: from all three directions, hordes upon hordes, masses upon masses, of small, white rabbits come flooding into the tunnel, all identical.</em></p><p></p><p>Okay, this is the way it works: every round, you need a Spot check (DC 30) to find the super-bunny, or to keep track of it, if you've already found it. Oh, and FEAR THE RIGHTIOUS MIGHT OF AID ANOTHER!</p><p></p><p>The combat will continue on it's present init, restarting with Buzzard. The normal bunnies will act last, after all the PCs and their psuedonatural paragon shepherds.</p><p></p><p>Actions please!</p></blockquote><p></p>
[QUOTE="Jeph, post: 523028, member: 6738"] [Buzzard, with his adjusted Init, goes first, with Janos second. Yep, bunny denied dex to , and Shield, since you'r not in the passage, making his AC 22 lower, to a total of 78. Just barely a hit. :)) [i]Buzzard lets loose a set of barbed shafts. The Thing doesn't even see them coming, and one of the long arrows strikes it lear in the forehead, and drives through it's cute little skull. Moments later, a furious blast of spell energy assaults the hare, causing it to shrivel and shrink, and fall to the floor with a we *PLOP[/i] Jeb: And that one's OUT OF THERE! Jed: Magnificient, truly magnificent--but how many more of those things are there? Jeb: There wer originally 10, but due to a recent death in their family, 7 are attending a funeral in Rhode Island. That leaves just 2 more, Jed. Jed: Maybe they'll have better luck than this poor rabbit! [i]As the commentators finish talking, you hear pounding, as of the hooves of a giant beast. In moments, you learn this is not the source: from all three directions, hordes upon hordes, masses upon masses, of small, white rabbits come flooding into the tunnel, all identical.[/i] Okay, this is the way it works: every round, you need a Spot check (DC 30) to find the super-bunny, or to keep track of it, if you've already found it. Oh, and FEAR THE RIGHTIOUS MIGHT OF AID ANOTHER! The combat will continue on it's present init, restarting with Buzzard. The normal bunnies will act last, after all the PCs and their psuedonatural paragon shepherds. Actions please! [/QUOTE]
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[Calling Jeremy, Buzzard, Reaper, and Janos] Let the SMACK begin!
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