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<blockquote data-quote="Hand of Evil" data-source="post: 6039487" data-attributes="member: 371"><p><strong>Parklands</strong> - this is open area grasslands with groves of trees. this could be a sub-cat under Grasslands and can be a transitional area. </p><p></p><p><strong>Tundra and Grasslands</strong> - herd animals, lots and lots of herd animals, millions. This could mean issues crossing the path of these animals for a couple of reasons, some will be protective of the herd and young, or just the size of the herd, if moving you could lose days waiting for them to cross your path (see American Bison and African Wildebeest). You also have predators, while most will not see humaniods as a food source, some will. Watch, the skys in a fantasy game, dragons and ROC will find this as hunting grounds. </p><p></p><p><strong>Flashfloods</strong> - As easy modes of travel, in almost every environment, dry(ish) rivers, lakes and streams make for quick trail paths. People walk them even in light rain not knowning the danger. City streets can also see them. 2 feet of water moving 4 mph is enough to sweep away a SUV. </p><p></p><p><strong>Lightning</strong> - before Ben Franklin's invention of the Lighting Rod, building above 30 feet were asking for it and deaths from lightning may have been as high as 4 for every 1 million people, now days it is 1 for every 1 million. Think about how many strikes your areas will be taking as side event is wild fires.</p><p></p><p><strong>Wetlands</strong> - Peat Bog, moors, shaking lands and such. Area is full of traps, you can fall through peat and shaking lands (litter that is just solid for plant growth but if you stop moving; sinks). Also, gases can be released from underwater (see Lake Nios). Oh, in a fantasy game, watch out for peat mummies!</p></blockquote><p></p>
[QUOTE="Hand of Evil, post: 6039487, member: 371"] [B]Parklands[/B] - this is open area grasslands with groves of trees. this could be a sub-cat under Grasslands and can be a transitional area. [B]Tundra and Grasslands[/B] - herd animals, lots and lots of herd animals, millions. This could mean issues crossing the path of these animals for a couple of reasons, some will be protective of the herd and young, or just the size of the herd, if moving you could lose days waiting for them to cross your path (see American Bison and African Wildebeest). You also have predators, while most will not see humaniods as a food source, some will. Watch, the skys in a fantasy game, dragons and ROC will find this as hunting grounds. [B]Flashfloods[/B] - As easy modes of travel, in almost every environment, dry(ish) rivers, lakes and streams make for quick trail paths. People walk them even in light rain not knowning the danger. City streets can also see them. 2 feet of water moving 4 mph is enough to sweep away a SUV. [B]Lightning[/B] - before Ben Franklin's invention of the Lighting Rod, building above 30 feet were asking for it and deaths from lightning may have been as high as 4 for every 1 million people, now days it is 1 for every 1 million. Think about how many strikes your areas will be taking as side event is wild fires. [B]Wetlands[/B] - Peat Bog, moors, shaking lands and such. Area is full of traps, you can fall through peat and shaking lands (litter that is just solid for plant growth but if you stop moving; sinks). Also, gases can be released from underwater (see Lake Nios). Oh, in a fantasy game, watch out for peat mummies! [/QUOTE]
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