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Calling [Real Life] Outdoor Experts!
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<blockquote data-quote="Melhaic" data-source="post: 6040028" data-attributes="member: 57361"><p>One huge risk across many terrain types you are missing is hypothermia. You can become hypothermic if wet at 60 degrees F. So when you look at someplace that has enough rainfall for a forest that isn't jungle, you risk hypothermia.</p><p></p><p>Also, RPGs make travelling in wilderness area risky only in a combative sense; this is wildly inaccurate. I've never fought anything in the woods, but have been in some sketchy situations stemming from things like flash floods, injuries, cold, etc. Just within common injuries you have rolled ankles, lacerations, and the biggest baddest wilderness injury: blisters on you feet (from walking/running), hands (from firecraft/climbing/rope/anything), shoulders (packstraps). These often lead to another plague of the wild: infections.</p><p></p><p>An example, using the southern Appalachians as the setting. You are high up in a river gorge in the fall, and a rainstorm hits. You are now faced with wet conditions that could lead to hypothermia, flash flooding in the streams that you crossed to get where you are now (which are probably several feet higher and running faster than they were before) and lowered visibility (and someone mentioned earlier how disorienting it can be in a densely wooded area w/ no map/compass or landmarks to go by). If you stay where you are, you have to try to make a fire out of sodden wood in the humid drizzle, which is no easy task, as it gets colder. If you try to backtrack, you face treacherous water crossing that could lead to injury. Not to mention the increased exposure to moisture/cold...</p><p></p><p>As you can see from the above example, it isn't that you can say this hazard or that hazard is dangerous, but it is about the interactions of the dangers and the amount of risks you take relative to preparedness.</p></blockquote><p></p>
[QUOTE="Melhaic, post: 6040028, member: 57361"] One huge risk across many terrain types you are missing is hypothermia. You can become hypothermic if wet at 60 degrees F. So when you look at someplace that has enough rainfall for a forest that isn't jungle, you risk hypothermia. Also, RPGs make travelling in wilderness area risky only in a combative sense; this is wildly inaccurate. I've never fought anything in the woods, but have been in some sketchy situations stemming from things like flash floods, injuries, cold, etc. Just within common injuries you have rolled ankles, lacerations, and the biggest baddest wilderness injury: blisters on you feet (from walking/running), hands (from firecraft/climbing/rope/anything), shoulders (packstraps). These often lead to another plague of the wild: infections. An example, using the southern Appalachians as the setting. You are high up in a river gorge in the fall, and a rainstorm hits. You are now faced with wet conditions that could lead to hypothermia, flash flooding in the streams that you crossed to get where you are now (which are probably several feet higher and running faster than they were before) and lowered visibility (and someone mentioned earlier how disorienting it can be in a densely wooded area w/ no map/compass or landmarks to go by). If you stay where you are, you have to try to make a fire out of sodden wood in the humid drizzle, which is no easy task, as it gets colder. If you try to backtrack, you face treacherous water crossing that could lead to injury. Not to mention the increased exposure to moisture/cold... As you can see from the above example, it isn't that you can say this hazard or that hazard is dangerous, but it is about the interactions of the dangers and the amount of risks you take relative to preparedness. [/QUOTE]
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