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<blockquote data-quote="Tequila Sunrise" data-source="post: 6040537" data-attributes="member: 40398"><p>In regards to the predator/prey thing, it doesn't really matter to me. At the end of the day, I'm just going to say something like "Plants draw mana from the earth, in addition to the usual nutrients, which then trickles up the food chain and enables an abundance of species...etc, etc,...dire manbearpigs!"</p><p></p><p>Anyhow, going back to Nellisir's comment about categorizing forest-y terrain...how many vegetation types are worth categorizing?</p><p></p><p>There are rain forests that exist in warm(?) to tropical climates. They have enormous trees (4+ spaces on the battlemat) and possibly thick undergrowth that slows and grants everyone total concealment against ranged attacks (?).</p><p></p><p>There are deciduous forests that exist in temperate to warm climates. They have mid-sized trees (1 space on the battlemat), and possibly undergrowth that slows everyone down.</p><p></p><p>There are evergreen forests that exist in cold to temperate climates. They have mid-sized trees that create lots of soft concealment.</p><p></p><p>There are scrublands that exist in all climates(?). They have small trees and shrubs that simply grant cover.</p><p></p><p>And grasslands that exist in all climates(?). They add basically nothing to the battlemat.</p><p></p><p>Not going for super-accuracy here, just a few rough categories.</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 6040537, member: 40398"] In regards to the predator/prey thing, it doesn't really matter to me. At the end of the day, I'm just going to say something like "Plants draw mana from the earth, in addition to the usual nutrients, which then trickles up the food chain and enables an abundance of species...etc, etc,...dire manbearpigs!" Anyhow, going back to Nellisir's comment about categorizing forest-y terrain...how many vegetation types are worth categorizing? There are rain forests that exist in warm(?) to tropical climates. They have enormous trees (4+ spaces on the battlemat) and possibly thick undergrowth that slows and grants everyone total concealment against ranged attacks (?). There are deciduous forests that exist in temperate to warm climates. They have mid-sized trees (1 space on the battlemat), and possibly undergrowth that slows everyone down. There are evergreen forests that exist in cold to temperate climates. They have mid-sized trees that create lots of soft concealment. There are scrublands that exist in all climates(?). They have small trees and shrubs that simply grant cover. And grasslands that exist in all climates(?). They add basically nothing to the battlemat. Not going for super-accuracy here, just a few rough categories. [/QUOTE]
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