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Caltrops?
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<blockquote data-quote="ArtofSymmetry" data-source="post: 4684637" data-attributes="member: 82287"><p>Parent Legos, superior weapon, Int vs Ref</p><p>Victims are NOT allowed a perception check versus user Stealth</p><p>Damage: Angered until child laughs</p><p>You can treat one living room as difficult terrain until the end of the Encounter</p><p>One set of legos fills a 10x10 living room and can be thrown 5 squares</p><p>Mother Creatures get a +4 AC bonus vs Legos, Father Creatures get -5 to AC</p><p>Teenagers or Adults with no Children are immune to legos</p><p>Parent Creatures that run or are raiding the fridge through legos automatically get hit.</p><p></p><p>On a more serious note, if your looking to use Caltrops in a realistic setting. You could also try to implement the following medieval-ish traps (Note: Not sure if any of these are covered in Handbooks, not bothering to look, and not all of these are temporally realistic)</p><p></p><p>Burning Logs: Logs that are held up by a wooden partition thingy and soaked in oil, set them on fire and let em loose. Set DC vs Ref maybe</p><p></p><p>Killing Pits: a hole with wooden or metal spikes, covered with branches and leaves and such. Int vs Perception check to spot. Depending on the size of the Pits, some creatures are not affected. (I.E - One designed for a gargantuan creature would not be set off by a medium or small creature)</p><p></p><p>Burning Hay Carts: Oil Soaked Hay + Cart = Fun. Reflex vs Dexterity of the pusher?</p><p></p><p>Burning Oil: Maybe not, this was a pretty much one hit kill. But if you want it. It'd prolly be Reflex vs Set DC. Then ongoing fire dmg till Save Ends.</p><p></p><p>There are plenty of others these are just some ideas.</p></blockquote><p></p>
[QUOTE="ArtofSymmetry, post: 4684637, member: 82287"] Parent Legos, superior weapon, Int vs Ref Victims are NOT allowed a perception check versus user Stealth Damage: Angered until child laughs You can treat one living room as difficult terrain until the end of the Encounter One set of legos fills a 10x10 living room and can be thrown 5 squares Mother Creatures get a +4 AC bonus vs Legos, Father Creatures get -5 to AC Teenagers or Adults with no Children are immune to legos Parent Creatures that run or are raiding the fridge through legos automatically get hit. On a more serious note, if your looking to use Caltrops in a realistic setting. You could also try to implement the following medieval-ish traps (Note: Not sure if any of these are covered in Handbooks, not bothering to look, and not all of these are temporally realistic) Burning Logs: Logs that are held up by a wooden partition thingy and soaked in oil, set them on fire and let em loose. Set DC vs Ref maybe Killing Pits: a hole with wooden or metal spikes, covered with branches and leaves and such. Int vs Perception check to spot. Depending on the size of the Pits, some creatures are not affected. (I.E - One designed for a gargantuan creature would not be set off by a medium or small creature) Burning Hay Carts: Oil Soaked Hay + Cart = Fun. Reflex vs Dexterity of the pusher? Burning Oil: Maybe not, this was a pretty much one hit kill. But if you want it. It'd prolly be Reflex vs Set DC. Then ongoing fire dmg till Save Ends. There are plenty of others these are just some ideas. [/QUOTE]
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