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<blockquote data-quote="Greenfield" data-source="post: 6681535" data-attributes="member: 6669384"><p>As many of you know by now, our game group has an unusual arrangement when it comes to our campaigns.</p><p></p><p>Someone (frequently me) comes up with the grand story arc, the campaign quest that drives the whole thing, from level 1 through 20.</p><p></p><p>The nature of these is that they are quests with an open ended goal, something that can be extended, added to and built upon by various DMs as they pile on, and resolve, plot complications.</p><p></p><p>In one, the world was dying. The crystal artifact that the gods created as the parallel/model for our world had been shattered. The group's mission was to locate and gather the pieces so it could be repaired.</p><p></p><p>In another, the world had grown complacent, and many great secrets of the past had been lost. Feats, spells, prestige classes etc were things of legend. No one knew, for example, how to forge a magic sword or weave a magic cloak. But the gods saw a dark time coming, a time when mortals would need these ancient arts and secrets. So the group had to go and find what shards of knowledge they could and try to rebuild the past, and share that knowledge with all the mortal nations.</p><p></p><p>Our most recent campaign was to find out who was behind a plot to tear down civilization. Their weapon was a layer of cloud cover that blocked the sun, and somehow seemed to also block out the gods. Divine magic worked, but the gods themselves couldn't be contacted. Add to this people conspiring to destabilize the Roman empire, fomenting war not only within the empire but from outside forces. We had to find them, stop them, and clear the sky before the world starved to death.</p><p></p><p>You get the picture? We look for pieces of things, enemies and their agents, something whose number is open ended, a search that can take the group all over the world.</p><p></p><p>Our current campaign, set in that same Roman Empire world, isn't running quite so well. Lack of inspiration perhaps.</p><p></p><p>So I'm looking for ideas that would make a good, open ended story arc. The kind of thing that PCs can set out to deal with, but without a pre-defined solution. Heck, the problems themselves are rarely well defined.</p><p></p><p>Our last Roman campaign was a grand one, largely because we had all of Greek/Roman mythology to play with, a richly defined setting with more than enough heroic legends to build upon.</p><p></p><p>One player has suggested an almost GAMAWORLD setting, an after-the-apocalypse world where people struggle to recover.</p><p></p><p>So, while we may be 10 levels away from the end of our current campaign, I'd like to be prepared for the next one. Any thoughts or suggestions?</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6681535, member: 6669384"] As many of you know by now, our game group has an unusual arrangement when it comes to our campaigns. Someone (frequently me) comes up with the grand story arc, the campaign quest that drives the whole thing, from level 1 through 20. The nature of these is that they are quests with an open ended goal, something that can be extended, added to and built upon by various DMs as they pile on, and resolve, plot complications. In one, the world was dying. The crystal artifact that the gods created as the parallel/model for our world had been shattered. The group's mission was to locate and gather the pieces so it could be repaired. In another, the world had grown complacent, and many great secrets of the past had been lost. Feats, spells, prestige classes etc were things of legend. No one knew, for example, how to forge a magic sword or weave a magic cloak. But the gods saw a dark time coming, a time when mortals would need these ancient arts and secrets. So the group had to go and find what shards of knowledge they could and try to rebuild the past, and share that knowledge with all the mortal nations. Our most recent campaign was to find out who was behind a plot to tear down civilization. Their weapon was a layer of cloud cover that blocked the sun, and somehow seemed to also block out the gods. Divine magic worked, but the gods themselves couldn't be contacted. Add to this people conspiring to destabilize the Roman empire, fomenting war not only within the empire but from outside forces. We had to find them, stop them, and clear the sky before the world starved to death. You get the picture? We look for pieces of things, enemies and their agents, something whose number is open ended, a search that can take the group all over the world. Our current campaign, set in that same Roman Empire world, isn't running quite so well. Lack of inspiration perhaps. So I'm looking for ideas that would make a good, open ended story arc. The kind of thing that PCs can set out to deal with, but without a pre-defined solution. Heck, the problems themselves are rarely well defined. Our last Roman campaign was a grand one, largely because we had all of Greek/Roman mythology to play with, a richly defined setting with more than enough heroic legends to build upon. One player has suggested an almost GAMAWORLD setting, an after-the-apocalypse world where people struggle to recover. So, while we may be 10 levels away from the end of our current campaign, I'd like to be prepared for the next one. Any thoughts or suggestions? [/QUOTE]
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