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<blockquote data-quote="Lord Ipplepop" data-source="post: 5450112" data-attributes="member: 39914"><p>I usually design adventures based on a campaign or an interesting thought....</p><p>Example:</p><p>Campaign- During character creation, random character (Dwarf) was told from family lore that his father had been killed during the Goblin Wars...I decide, "OK... What would happen if his father was not dead, but rather captured and was being used as slave labor. (I had been watching TV and saw Missing In Action- Chuck Norris- and decided to base a campaign around the premise)</p><p>The first adventure is a throw away; however, I have to figure out how to get the Dwarf information that his father is alive. hmmmm... How to do that....</p><p>OK.... They are hired by the local townsfolk to take out a band of Goblins who are causing a disruption in the local salt mine (or some such). At some point in the adventure, the Dwarf finds his father's shield (a shield with hbis father's shield device, etc). The BBEG realizes there is a connection and in his dying breath laughs at how stupid Dwarves are, and how, through all of their bluster, they do- in fact- leave their own wounded on the field of battle.</p><p>Of course, the Dwarf wants to know what he means... to bad the BBEG is dead.</p><p>With that, I have an adventure and the beginning of a campaign. </p><p></p><p>Adventure- The party is wandering around the wilderness and comes across an old, abandoned keep that is unused and in disrepair. As ity is getting dark, they spend the night. In the morning, the caracters are surprised by a band of (monster) who are wandering into the keep looking for something. They of course don't like the adventurers being there, and accuse them of stealing something precious to them (which the party didn't know was there)... thenm another group shows up looking for the exact same thing, qand the next thing you know, the party is in the middle of a massive battle over an artifact they didn't know was there, and have no clue what it is or what it looks like.</p><p>This is, basically,m nothing more than a variation of the adventurers having to fight off another party who is in "their" dungeon looking to "steal" their treasure.</p></blockquote><p></p>
[QUOTE="Lord Ipplepop, post: 5450112, member: 39914"] I usually design adventures based on a campaign or an interesting thought.... Example: Campaign- During character creation, random character (Dwarf) was told from family lore that his father had been killed during the Goblin Wars...I decide, "OK... What would happen if his father was not dead, but rather captured and was being used as slave labor. (I had been watching TV and saw Missing In Action- Chuck Norris- and decided to base a campaign around the premise) The first adventure is a throw away; however, I have to figure out how to get the Dwarf information that his father is alive. hmmmm... How to do that.... OK.... They are hired by the local townsfolk to take out a band of Goblins who are causing a disruption in the local salt mine (or some such). At some point in the adventure, the Dwarf finds his father's shield (a shield with hbis father's shield device, etc). The BBEG realizes there is a connection and in his dying breath laughs at how stupid Dwarves are, and how, through all of their bluster, they do- in fact- leave their own wounded on the field of battle. Of course, the Dwarf wants to know what he means... to bad the BBEG is dead. With that, I have an adventure and the beginning of a campaign. Adventure- The party is wandering around the wilderness and comes across an old, abandoned keep that is unused and in disrepair. As ity is getting dark, they spend the night. In the morning, the caracters are surprised by a band of (monster) who are wandering into the keep looking for something. They of course don't like the adventurers being there, and accuse them of stealing something precious to them (which the party didn't know was there)... thenm another group shows up looking for the exact same thing, qand the next thing you know, the party is in the middle of a massive battle over an artifact they didn't know was there, and have no clue what it is or what it looks like. This is, basically,m nothing more than a variation of the adventurers having to fight off another party who is in "their" dungeon looking to "steal" their treasure. [/QUOTE]
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