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*Pathfinder & Starfinder
Cambion, Griffon, Lycanthrope, Satyr, and Vampire
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<blockquote data-quote="Garthanos" data-source="post: 4704938" data-attributes="member: 82504"><p>There is a Damphir race you might want to look at.. it has a really slick simulation of how a vampire is distracted if the nearest bloodied character is not included in there attack. </p><p></p><p>And with shifters having regeneration I really don't think a were-wolf should be ashamed of having that power, be sure no regeneration if they received damage from silvered weapons on the round before. Not giving it to them is almost as bad as a gryphon not having flying, and if there claws do only d6 damage that wouldnt be a horror (think about it a short sword is a foot and a half of sharpened steal... a werewolves claws maybe a couple inches ... let strength do the talking on damage I say)</p><p></p><p>Make the regeneration mimic the shifters (they will be a player race in the phb 2) Ie its an encounter power and </p><p>And sure its powerful but here is some context... take a look at the level 2 fighter utility boundless endurance.... 2+con mod at level 2 yes its a daily but during that encounter... while bloodied that fighter is likely doing regen of 5, with no silver limit. at 21st level that fighter is doing an obnoxious amount of regeneration and he isn't necessarily supernatural BE is 6 + CON mod at that level. If that fighter also took the battlerager ability he is buffering himself in close combat so much normal hitpoints dont matter that much.)</p><p></p><p>Heck if the were wolf had a race feature which gave temporary hitpoints whenever the moon was out.. that might be real interesting.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 4704938, member: 82504"] There is a Damphir race you might want to look at.. it has a really slick simulation of how a vampire is distracted if the nearest bloodied character is not included in there attack. And with shifters having regeneration I really don't think a were-wolf should be ashamed of having that power, be sure no regeneration if they received damage from silvered weapons on the round before. Not giving it to them is almost as bad as a gryphon not having flying, and if there claws do only d6 damage that wouldnt be a horror (think about it a short sword is a foot and a half of sharpened steal... a werewolves claws maybe a couple inches ... let strength do the talking on damage I say) Make the regeneration mimic the shifters (they will be a player race in the phb 2) Ie its an encounter power and And sure its powerful but here is some context... take a look at the level 2 fighter utility boundless endurance.... 2+con mod at level 2 yes its a daily but during that encounter... while bloodied that fighter is likely doing regen of 5, with no silver limit. at 21st level that fighter is doing an obnoxious amount of regeneration and he isn't necessarily supernatural BE is 6 + CON mod at that level. If that fighter also took the battlerager ability he is buffering himself in close combat so much normal hitpoints dont matter that much.) Heck if the were wolf had a race feature which gave temporary hitpoints whenever the moon was out.. that might be real interesting. [/QUOTE]
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Community
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Cambion, Griffon, Lycanthrope, Satyr, and Vampire
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