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Cambion: Worst writeup ever?
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<blockquote data-quote="Grazzt" data-source="post: 3490732" data-attributes="member: 7"><p>Something like... (bit different than the one I did for Tome 1...but it works)</p><p></p><p><strong>Cambion</strong></p><p><strong>Medium Outsider (Chaotic, Evil, Extraplanar)</strong></p><p><strong>Hit Dice:</strong> 6d8+18 (45 hp)</p><p><strong>Initiative:</strong> +3</p><p><strong>Speed:</strong> 40 ft. (8 squares)</p><p><strong>Armor Class:</strong> 21 (+3 Dex, +4 natural, +4 chain shirt), touch 13, flat-footed 18</p><p><strong>Base Attack/Grapple:</strong> +6/+10</p><p><strong>Attack:</strong> Masterwork longsword +12 melee (1d8+4, 19-20/x2)</p><p><strong>Full Attack:</strong> Masterwork longsword +12/+7 melee (1d8+4, 19-20/x2)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Spell-like abilities</p><p><strong>Special Qualities:</strong> Damage reduction 5/cold iron or good, darkvision 60 ft., immunity to poison and electricity, outsider traits, resistance to acid 10, cold 10, and fire 10, spell resistance 16, silent armor, telepathy 100 ft.</p><p><strong>Saves:</strong> Fort +8, Ref +8, Will +5</p><p><strong>Abilities:</strong> Str 18, Dex 16, Con 16, Int 12, Wis 7, Cha 4</p><p><strong>Skills:</strong> Balance +1*, Climb +13, Diplomacy -1, Escape Artist +1*, Gather Information +6, Hide +12, Intimidate +6, Listen +13, Move Silently +12, Search +9, Sense Motive +7, Spot +13, Survival +7, Swim +0*, Tumble +1*</p><p><strong>Feats:</strong> Alertness, Iron Will, Weapon Focus (longsword)</p><p><strong>Environment:</strong> The Abyss</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 5</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Usually chaotic evil</p><p><strong>Advancement:</strong> 7-12 HD (Medium) or by character class</p><p><strong>Level Adjustment:</strong> +4</p><p></p><p>*Skill includes a -2 armor check penalty (-4 on Swim checks).</p><p></p><p><strong>Combat</strong></p><p>A cambion's natural weapons, as well as any weapon it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.</p><p></p><p><strong>Spell-Like Abilities:</strong> At will---detect magic, fear (DC 15); 7/day---levitate; 3/day---alter self; . Caster level 6. The save DCs are Intelligence-based.</p><p></p><p><strong>Silent Armor (Ex)</strong> A cambion does not receive an armor check penalty on Climb, Hide, or Move Silently checks.</p><p></p><p><strong>Telepathy (Su):</strong> A cambion can communicate telepathically with any creature within 100 feet that has a language.</p><p></p><p><strong>Skills:</strong> Cambions have a +4 racial bonus on Listen and Spot checks.</p><p></p><p><strong>Favored Class:</strong> Rogue</p><p><strong>Ability Score Adjustments (Cambions as Characters):</strong> Str +8, Dex +6, Con +6, Int +2, Wis -4, Cha -6</p><p></p><p></p><p></p><p>** I listed favored class as "Rogue", but I think he works pretty well as a fighter:</p><p></p><p></p><p><strong>Cambion, Ftr5:</strong> CR 10; SZ M Outsider [Chaotic, Evil, Extraplanar]; HD 6d8+18 plus 5d10+15; hp 87; Init +7; Spd 40 ft.; AC 23 (+3 Dex, +4 natural, +6 <em>+2 chain shirt</em>), touch 13, flat-footed 20; BAB/Grap +11/+15; Atk +18 melee (1d8+6, <em>+2 longsword</em>, 19-20/x2); Full Atk +18/+13/+8 melee (1d8+6, <em>+2 longsword</em>, 19-20/x2); SA spell-like abilities; SQ damage reduction (5/cold iron or good), darkvision (60 ft.), immunity to poison and electricity, outsider traits, resistances (acid 10, cold 10, and fire 10), SR 16, telepathy (100 ft.), silent metal; AL CE; SV Fort +12, Ref +9, Will +6; Str 18, Dex 16, Con 16, Int 12, Wis 7, Cha 4.</p><p></p><p><strong>Skills:</strong> Balance +2*, Climb +17, Diplomacy -1, Escape Artist +2*, Gather Information +6, Hide +16, Intimidate +11, Listen +13, Move Silently +16, Search +9, Sense Motive +8, Spot +13, Survival +7, Swim +2*, Tumble +2*. </p><p></p><p><strong>Feats:</strong> Alertness, Blind-Fight, Cleave, Improved Initiative, Iron Will, Power Attack, Weapon Focus (longsword).</p></blockquote><p></p>
[QUOTE="Grazzt, post: 3490732, member: 7"] Something like... (bit different than the one I did for Tome 1...but it works) [B]Cambion Medium Outsider (Chaotic, Evil, Extraplanar) Hit Dice:[/B] 6d8+18 (45 hp) [B]Initiative:[/B] +3 [B]Speed:[/B] 40 ft. (8 squares) [B]Armor Class:[/B] 21 (+3 Dex, +4 natural, +4 chain shirt), touch 13, flat-footed 18 [B]Base Attack/Grapple:[/B] +6/+10 [B]Attack:[/B] Masterwork longsword +12 melee (1d8+4, 19-20/x2) [B]Full Attack:[/B] Masterwork longsword +12/+7 melee (1d8+4, 19-20/x2) [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special Attacks:[/B] Spell-like abilities [B]Special Qualities:[/B] Damage reduction 5/cold iron or good, darkvision 60 ft., immunity to poison and electricity, outsider traits, resistance to acid 10, cold 10, and fire 10, spell resistance 16, silent armor, telepathy 100 ft. [B]Saves:[/B] Fort +8, Ref +8, Will +5 [B]Abilities:[/B] Str 18, Dex 16, Con 16, Int 12, Wis 7, Cha 4 [B]Skills:[/B] Balance +1*, Climb +13, Diplomacy -1, Escape Artist +1*, Gather Information +6, Hide +12, Intimidate +6, Listen +13, Move Silently +12, Search +9, Sense Motive +7, Spot +13, Survival +7, Swim +0*, Tumble +1* [B]Feats:[/B] Alertness, Iron Will, Weapon Focus (longsword) [B]Environment:[/B] The Abyss [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 5 [B]Treasure:[/B] Standard [B]Alignment:[/B] Usually chaotic evil [B]Advancement:[/B] 7-12 HD (Medium) or by character class [B]Level Adjustment:[/B] +4 *Skill includes a -2 armor check penalty (-4 on Swim checks). [B]Combat[/B] A cambion's natural weapons, as well as any weapon it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction. [B]Spell-Like Abilities:[/B] At will---detect magic, fear (DC 15); 7/day---levitate; 3/day---alter self; . Caster level 6. The save DCs are Intelligence-based. [B]Silent Armor (Ex)[/B] A cambion does not receive an armor check penalty on Climb, Hide, or Move Silently checks. [B]Telepathy (Su):[/B] A cambion can communicate telepathically with any creature within 100 feet that has a language. [B]Skills:[/B] Cambions have a +4 racial bonus on Listen and Spot checks. [B]Favored Class:[/B] Rogue [B]Ability Score Adjustments (Cambions as Characters):[/B] Str +8, Dex +6, Con +6, Int +2, Wis -4, Cha -6 ** I listed favored class as "Rogue", but I think he works pretty well as a fighter: [B]Cambion, Ftr5:[/B] CR 10; SZ M Outsider [Chaotic, Evil, Extraplanar]; HD 6d8+18 plus 5d10+15; hp 87; Init +7; Spd 40 ft.; AC 23 (+3 Dex, +4 natural, +6 [I]+2 chain shirt[/I]), touch 13, flat-footed 20; BAB/Grap +11/+15; Atk +18 melee (1d8+6, [I]+2 longsword[/I], 19-20/x2); Full Atk +18/+13/+8 melee (1d8+6, [I]+2 longsword[/I], 19-20/x2); SA spell-like abilities; SQ damage reduction (5/cold iron or good), darkvision (60 ft.), immunity to poison and electricity, outsider traits, resistances (acid 10, cold 10, and fire 10), SR 16, telepathy (100 ft.), silent metal; AL CE; SV Fort +12, Ref +9, Will +6; Str 18, Dex 16, Con 16, Int 12, Wis 7, Cha 4. [B]Skills:[/B] Balance +2*, Climb +17, Diplomacy -1, Escape Artist +2*, Gather Information +6, Hide +16, Intimidate +11, Listen +13, Move Silently +16, Search +9, Sense Motive +8, Spot +13, Survival +7, Swim +2*, Tumble +2*. [B]Feats:[/B] Alertness, Blind-Fight, Cleave, Improved Initiative, Iron Will, Power Attack, Weapon Focus (longsword). [/QUOTE]
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