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<blockquote data-quote="Erevanden" data-source="post: 5379330" data-attributes="member: 19940"><p>Well, we had an internal conflict which resulted in two players - a guy and his girlfriend, leaving the group. They were our friends for several years, but recently they broke with each other, announced "sex buddies" status and began acting all weird. He treats her like air, she seems desperate to remain his girlfriend, oblibious to all signs of his disinterest. He always was an aloof, with a "yeah, whatever, I couldn't care less" attitude and she's got problems with her parents, being also overreacting, sometimes hysterical and prone to getting upset really quick. <img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /></p><p></p><p>For a long time most of the group did everything in their power to ignore all the irritating behavior, but recently "<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> hit the fan" and we parted ways. At least for a time, because they (the girl to be exact) are trying to regain contact with us, but about half of the group is adamant in breaking all contact with them, believing nothing has changed. They are propably right, though <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p></p><p></p><p>Indeed, the original idea was to play a cold hearted, evil, backstabbing, cruel and vile party. It didn't work out, as most of the players didn't want to ruin their friends' fun, but the races and surroundings remained.</p><p></p><p>However, most of the players chose to stick to their initial character, but try to play "smart evil" not "chaotic stupid".</p><p></p><p>The goblin cleric is LN, the drow necromancer is slowly going from CN to N, the cleric of Shar is NE (as in selfish and cold hearted but not vile and cruel) and the duergar is LE.</p><p></p><p>So far they have a set of individual goals and they need each other's help to fulfill them. All of these goals were my ideas, without any input from the players themselves.</p><p></p><p>The human cleric's player is a very deep roleplayer, clever strategist and an experienced gamer with strong ideas about his character - the background, details, history and some personal goals. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p></p><p>The goblin player is also experienced, but he is not a brilliant person, not saying he's stupid or something, but prone to acting before thinking and very emotional about many things. This caused some really good laughs and lightens the mood, but also tends to irritate other people at times. His favorite spell is a maximized flamestrike...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>The drow necromancer is the second guy's girlfriend, also an experienced player, but a very emotional person as well. She doesn't really know what to do with her character, but wants to stick to it out of personal choice. She keeps all the notes (often misspells names and tends to somehow misunderstand what's happening in the game - I have to peek at the notes from time to time to correct those mistakes). She likes to roleplay and play in general, but lacks initiative and inspiration. The most problematic player in my opinion, because she has a lot of potential but doesn't know how to tap it. <img src="http://www.enworld.org/forum/images/smilies/cry.png" class="smilie" loading="lazy" alt=":.-(" title="Cry :.-(" data-shortname=":.-(" /></p><p></p><p>The duergar player is a freshman in rpg's, playing no more than 2-3 years now. He is very shy, lacks interpersonal skills, but tries really hard nonetheless. He has an overall idea about his character but again, no detail, no real background (mercenary, caravan destroyed, sticks with the group to survive for now). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p></p><p></p><p>This is more-less what I was thinking about, then proceeded with the plan and failed miserably, as the players couldn't really think of anything. Except the Shar cleric and to some extent the goblin cleric.</p><p></p><p>My players are out of touch with their characters. I do not know how to fix it.</p><p></p><p>They all like our game sessions, I see them try hard...and hit the wall.</p></blockquote><p></p>
[QUOTE="Erevanden, post: 5379330, member: 19940"] Well, we had an internal conflict which resulted in two players - a guy and his girlfriend, leaving the group. They were our friends for several years, but recently they broke with each other, announced "sex buddies" status and began acting all weird. He treats her like air, she seems desperate to remain his girlfriend, oblibious to all signs of his disinterest. He always was an aloof, with a "yeah, whatever, I couldn't care less" attitude and she's got problems with her parents, being also overreacting, sometimes hysterical and prone to getting upset really quick. :blush: For a long time most of the group did everything in their power to ignore all the irritating behavior, but recently ":):):):) hit the fan" and we parted ways. At least for a time, because they (the girl to be exact) are trying to regain contact with us, but about half of the group is adamant in breaking all contact with them, believing nothing has changed. They are propably right, though :erm: Indeed, the original idea was to play a cold hearted, evil, backstabbing, cruel and vile party. It didn't work out, as most of the players didn't want to ruin their friends' fun, but the races and surroundings remained. However, most of the players chose to stick to their initial character, but try to play "smart evil" not "chaotic stupid". The goblin cleric is LN, the drow necromancer is slowly going from CN to N, the cleric of Shar is NE (as in selfish and cold hearted but not vile and cruel) and the duergar is LE. So far they have a set of individual goals and they need each other's help to fulfill them. All of these goals were my ideas, without any input from the players themselves. The human cleric's player is a very deep roleplayer, clever strategist and an experienced gamer with strong ideas about his character - the background, details, history and some personal goals. :devil: The goblin player is also experienced, but he is not a brilliant person, not saying he's stupid or something, but prone to acting before thinking and very emotional about many things. This caused some really good laughs and lightens the mood, but also tends to irritate other people at times. His favorite spell is a maximized flamestrike...:D The drow necromancer is the second guy's girlfriend, also an experienced player, but a very emotional person as well. She doesn't really know what to do with her character, but wants to stick to it out of personal choice. She keeps all the notes (often misspells names and tends to somehow misunderstand what's happening in the game - I have to peek at the notes from time to time to correct those mistakes). She likes to roleplay and play in general, but lacks initiative and inspiration. The most problematic player in my opinion, because she has a lot of potential but doesn't know how to tap it. :.-( The duergar player is a freshman in rpg's, playing no more than 2-3 years now. He is very shy, lacks interpersonal skills, but tries really hard nonetheless. He has an overall idea about his character but again, no detail, no real background (mercenary, caravan destroyed, sticks with the group to survive for now). :( This is more-less what I was thinking about, then proceeded with the plan and failed miserably, as the players couldn't really think of anything. Except the Shar cleric and to some extent the goblin cleric. My players are out of touch with their characters. I do not know how to fix it. They all like our game sessions, I see them try hard...and hit the wall. [/QUOTE]
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