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<blockquote data-quote="Console Cowboy" data-source="post: 5398992" data-attributes="member: 100388"><p>Well, there is a cultural divide here, isn't there? While I agree with Steel Dragons' post, I also see where it may fail. I am a foreigner in Warsaw, Poland, running a bi-weekly game in English for internationals, and I know what it is like living in this culture. So I thought I would share my own observations. Your mileage may vary.</p><p> </p><p>I assume you're Polish because there has been no update from you for weeks, and you're most definitely playing in Polish with Poles.... Perhaps the very people I know from the local hangouts like Paradox Cafe. So I have a sense of it all if not every answer.</p><p> </p><p>In the parlance of D&D alignment, Poland is a Lawful Evil country. When I provide language conversation practice through the art of role playing, I run an initial getting to know you/your character questionnaire for non-RPG "students." This yields a Lawful Evil alignment result, invariably, to the players. Surprisingly, however, the players want to play different roles than the ones they are accustomed to play in real life. I don't know but they call it fantasy. LOL </p><p> </p><p>Poles also have very - and I mean VERY - low initiative as a nation. </p><p>And you're running a kind of PvP featuring Monster races, but no one wants to pull the trigger on the other players. They have been good enough to even explain why to you. </p><p> </p><p>The game is mirroring real life. You are also part of this equation. As the Game Master, no matter how you want to spin it by telling us about great story telling, world creation and all that: you currently suck. Your players are telling you this with their actions. That's straight talk GM to GM.</p><p> </p><p>So #1. Play only with people you like to play with. Your group numbers will fall but the quality of your game will improve. It will also raise the standard bar for you as the GM. IF YOU DO NOT ENJOY THE GAME YOU MASTER, HOW DO YOU EXPECT YOUR PLAYERS TO ENJOY IT? </p><p> </p><p>It is long past time to say good-bye to the disruptive players. Even if she has two nice assets on the table. If the guy is a mook you can't stand, he's gone. If someone is whinging and constantly bringing everyone down, she's gone. Do you actually look forward to your game with this crowd? You're not the only one who feels as you do, let me assure you.</p><p> </p><p>Dropping non-productive players will get a reputation as a Game Master over time, and your small group will grow. I mentioned over time. You need to prove yourself. </p><p> </p><p>#2 Get them off that Evil Campaign. They obviously do not want to play your world of darkness. You can still play drak fantasy but make the Pcs the heroes of that world. Players should be the heroes in your/their story and PCs live on their world not yours. George R R Martin's Game of Thrones has lots of darkness in it but the darkness is brought into the world by agents of evil not because the world is inherrently evil. Do you understand? Your PCs have no one to clearly identify as opponents. They do not want to fight against themselves - though that does seem to be what is happening at the gaming table. IMHO, reading your post, you've railroaded them from the get go. Do not be surprised if they are reacting like mindless zombies now. </p><p> </p><p>Can I get a witness? This GM wants to grow. I applaud him for it.</p><p> </p><p>Not only are your players predisposed to such behaviour in Poland but there IS a disconnect between them and their characters. Re-roll. Let them create PCs they want to play and on a world that fits their PCs. If you do not know what they want, have them re-roll and then take 3 weeks to create the local world that fits their PCs. </p><p> </p><p>Don't do it the other way around is my advice. And you will enjoy the outcome, trust me. Trust your PCs because the ones that are boneheads will be gone (you will toss them) and the ones to keep will stay. And you will enjoy playing with those players. And you will play collaboratively. </p><p> </p><p>Anyway, I can go on but I wont. I have outlined the very first thing to correct: your mindset. Steel Dragons has made some excellent suggestions to follow up on as well. </p><p> </p><p>- Console Cowboy</p></blockquote><p></p>
[QUOTE="Console Cowboy, post: 5398992, member: 100388"] Well, there is a cultural divide here, isn't there? While I agree with Steel Dragons' post, I also see where it may fail. I am a foreigner in Warsaw, Poland, running a bi-weekly game in English for internationals, and I know what it is like living in this culture. So I thought I would share my own observations. Your mileage may vary. I assume you're Polish because there has been no update from you for weeks, and you're most definitely playing in Polish with Poles.... Perhaps the very people I know from the local hangouts like Paradox Cafe. So I have a sense of it all if not every answer. In the parlance of D&D alignment, Poland is a Lawful Evil country. When I provide language conversation practice through the art of role playing, I run an initial getting to know you/your character questionnaire for non-RPG "students." This yields a Lawful Evil alignment result, invariably, to the players. Surprisingly, however, the players want to play different roles than the ones they are accustomed to play in real life. I don't know but they call it fantasy. LOL Poles also have very - and I mean VERY - low initiative as a nation. And you're running a kind of PvP featuring Monster races, but no one wants to pull the trigger on the other players. They have been good enough to even explain why to you. The game is mirroring real life. You are also part of this equation. As the Game Master, no matter how you want to spin it by telling us about great story telling, world creation and all that: you currently suck. Your players are telling you this with their actions. That's straight talk GM to GM. So #1. Play only with people you like to play with. Your group numbers will fall but the quality of your game will improve. It will also raise the standard bar for you as the GM. IF YOU DO NOT ENJOY THE GAME YOU MASTER, HOW DO YOU EXPECT YOUR PLAYERS TO ENJOY IT? It is long past time to say good-bye to the disruptive players. Even if she has two nice assets on the table. If the guy is a mook you can't stand, he's gone. If someone is whinging and constantly bringing everyone down, she's gone. Do you actually look forward to your game with this crowd? You're not the only one who feels as you do, let me assure you. Dropping non-productive players will get a reputation as a Game Master over time, and your small group will grow. I mentioned over time. You need to prove yourself. #2 Get them off that Evil Campaign. They obviously do not want to play your world of darkness. You can still play drak fantasy but make the Pcs the heroes of that world. Players should be the heroes in your/their story and PCs live on their world not yours. George R R Martin's Game of Thrones has lots of darkness in it but the darkness is brought into the world by agents of evil not because the world is inherrently evil. Do you understand? Your PCs have no one to clearly identify as opponents. They do not want to fight against themselves - though that does seem to be what is happening at the gaming table. IMHO, reading your post, you've railroaded them from the get go. Do not be surprised if they are reacting like mindless zombies now. Can I get a witness? This GM wants to grow. I applaud him for it. Not only are your players predisposed to such behaviour in Poland but there IS a disconnect between them and their characters. Re-roll. Let them create PCs they want to play and on a world that fits their PCs. If you do not know what they want, have them re-roll and then take 3 weeks to create the local world that fits their PCs. Don't do it the other way around is my advice. And you will enjoy the outcome, trust me. Trust your PCs because the ones that are boneheads will be gone (you will toss them) and the ones to keep will stay. And you will enjoy playing with those players. And you will play collaboratively. Anyway, I can go on but I wont. I have outlined the very first thing to correct: your mindset. Steel Dragons has made some excellent suggestions to follow up on as well. - Console Cowboy [/QUOTE]
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