Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Campaign Assistance Requested
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mathew_Freeman" data-source="post: 4877766" data-attributes="member: 1846"><p>I'm going to be starting a new 4e campaign next Thursday. I've got a lot of ideas about what to do, but I'd like a few more suggestions or modifications from the ENWorld community to see where I could make some improvements.</p><p></p><p>At the moment I've only got two guaranteed players, so I'm thinking of allowing them to hire soldiers-at-arms and generic farmboys to help round out the party. The soldiers will have a bow, a melee weapon, a shield, basic attacks and a single encounter power, with the farmboys having pretty much nothing going for them. It should certainly help with any combat encounters.</p><p></p><p>I'm also going to be using the 5 x 5 campaign concept - basically, having five plot hooks at the start of the campaign, each with five steps to complete them, and scattering them around the local area so that characters are engaged on all of them at the same time.</p><p></p><p>I'm going to set the campaign next to a large swamp (thanks, Piratecat!) with a small town to use as the base. Here are my five plot hooks, and the ideas I've had so far:</p><p></p><p>1. Explore the Menhir Swamps.</p><p>2. Set up a Trade Route through to Other Place (through the swamps).</p><p>3. Investigate the disappearance of the Sorceror.</p><p>4. Recover the Weapon of Magic.</p><p>5. Break the power of the Lizardmen / other scary monsters.</p><p></p><p>Breaking each one down:</p><p>Explore the Menhir Swamps</p><p>1.1. Entering the Swamps – bandit ambush & information gathered on Monsters (see 5)</p><p>1.2. Navigating the Swamps skill challenge</p><p>1.3. The Tower of the Person that Disappeared (see 3)</p><p>1.4. Natural menaces combat encounter</p><p>1.5. Defeating the Bandit Threat – Bandits are Elves, driven from Forest?</p><p></p><p>Trade Route</p><p>2.1. Early exploration (see 1)</p><p>2.2. Meeting the Spirit of the Swamp</p><p>2.3. Doing a task for the Swamp part 1</p><p>2.4. Doing a task for the Swamp part 2</p><p>2.5. The Trade Route Opens – meeting people coming the other way.</p><p></p><p>Disappearance</p><p>3.1. Learning of the person that vanished (in town)</p><p>3.2. Finding the building</p><p>3.3. Exploration (present day)</p><p>3.4. Exploration (in another time period)</p><p>3.5. The Answer & bringing knowledge back to the town</p><p></p><p>Recover Item</p><p>4.1. Learning of the Item & First Clues (should be choice of three, maybe?)</p><p>4.2. Following up a Clue 1</p><p>4.3. Following up a Clue 2</p><p>4.4. Finding the item through searching the Swamp</p><p>4.5. Recover of the item from it’s current owner / owners (see 5, maybe?)</p><p></p><p>Eliminate Monster Threat</p><p>5.1. Learning of the Threat from the Town</p><p>5.2. Early skirmish in the Swamp & clue obtained</p><p>5.3. Skill challenge in town to work out weaknesses (infiltrator in town?)</p><p>5.4. Skill challenge for diversion / getting into the camp?</p><p>5.5. Battling the Monsters</p><p></p><p>So here are the things I'm looking for some inspiration on:</p><p></p><p>Who is the person that disappeared?</p><p>What sort of tasks might the Spirit of the Swamp ask them to do?</p><p>What sort of building could be used in a present-day and ancient setting, keeping the walls in place but altering the interior (again, thanks Piratecat for the idea!)</p><p>What is the mysterious item, and what clues can I drop to it's whereabouts?</p><p>Who or what are the monsters?</p><p></p><p>My strengths as a DM are running combat quickly and managing a large group, so the prospect of doing several skill challenges and RP-heavy encounters is a little daunting.</p><p></p><p>This is a starting-at-level 1 campaign. Currently one player has announced he wants to play a Changeling shifter, and the other maybe a Warden or Avenger?</p><p></p><p>Plus, if anyone wants to share a brilliant idea for interesting locales in a small rural town to add a bit of magic and sparkle, let me know. I read about a graveyard maintained by a group that will only preserve graves for as long as the lettering is readable before burying someone new in it and I liked that a lot - had a nice, dark feel to it.</p></blockquote><p></p>
[QUOTE="Mathew_Freeman, post: 4877766, member: 1846"] I'm going to be starting a new 4e campaign next Thursday. I've got a lot of ideas about what to do, but I'd like a few more suggestions or modifications from the ENWorld community to see where I could make some improvements. At the moment I've only got two guaranteed players, so I'm thinking of allowing them to hire soldiers-at-arms and generic farmboys to help round out the party. The soldiers will have a bow, a melee weapon, a shield, basic attacks and a single encounter power, with the farmboys having pretty much nothing going for them. It should certainly help with any combat encounters. I'm also going to be using the 5 x 5 campaign concept - basically, having five plot hooks at the start of the campaign, each with five steps to complete them, and scattering them around the local area so that characters are engaged on all of them at the same time. I'm going to set the campaign next to a large swamp (thanks, Piratecat!) with a small town to use as the base. Here are my five plot hooks, and the ideas I've had so far: 1. Explore the Menhir Swamps. 2. Set up a Trade Route through to Other Place (through the swamps). 3. Investigate the disappearance of the Sorceror. 4. Recover the Weapon of Magic. 5. Break the power of the Lizardmen / other scary monsters. Breaking each one down: Explore the Menhir Swamps 1.1. Entering the Swamps – bandit ambush & information gathered on Monsters (see 5) 1.2. Navigating the Swamps skill challenge 1.3. The Tower of the Person that Disappeared (see 3) 1.4. Natural menaces combat encounter 1.5. Defeating the Bandit Threat – Bandits are Elves, driven from Forest? Trade Route 2.1. Early exploration (see 1) 2.2. Meeting the Spirit of the Swamp 2.3. Doing a task for the Swamp part 1 2.4. Doing a task for the Swamp part 2 2.5. The Trade Route Opens – meeting people coming the other way. Disappearance 3.1. Learning of the person that vanished (in town) 3.2. Finding the building 3.3. Exploration (present day) 3.4. Exploration (in another time period) 3.5. The Answer & bringing knowledge back to the town Recover Item 4.1. Learning of the Item & First Clues (should be choice of three, maybe?) 4.2. Following up a Clue 1 4.3. Following up a Clue 2 4.4. Finding the item through searching the Swamp 4.5. Recover of the item from it’s current owner / owners (see 5, maybe?) Eliminate Monster Threat 5.1. Learning of the Threat from the Town 5.2. Early skirmish in the Swamp & clue obtained 5.3. Skill challenge in town to work out weaknesses (infiltrator in town?) 5.4. Skill challenge for diversion / getting into the camp? 5.5. Battling the Monsters So here are the things I'm looking for some inspiration on: Who is the person that disappeared? What sort of tasks might the Spirit of the Swamp ask them to do? What sort of building could be used in a present-day and ancient setting, keeping the walls in place but altering the interior (again, thanks Piratecat for the idea!) What is the mysterious item, and what clues can I drop to it's whereabouts? Who or what are the monsters? My strengths as a DM are running combat quickly and managing a large group, so the prospect of doing several skill challenges and RP-heavy encounters is a little daunting. This is a starting-at-level 1 campaign. Currently one player has announced he wants to play a Changeling shifter, and the other maybe a Warden or Avenger? Plus, if anyone wants to share a brilliant idea for interesting locales in a small rural town to add a bit of magic and sparkle, let me know. I read about a graveyard maintained by a group that will only preserve graves for as long as the lettering is readable before burying someone new in it and I liked that a lot - had a nice, dark feel to it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Campaign Assistance Requested
Top