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<blockquote data-quote="Mathew_Freeman" data-source="post: 4879500" data-attributes="member: 1846"><p>One PC is declared as a Wizard (Illusionist) and wants to have a former Master in the nearby area. In that case, I'm going to pick up on that idea and say that the limited illusion magic that the PC has was a precursor to more serious Temporal magic the Master was in to. This is then going to mean that the ruin in the Swamp is going to be a Wizard's Tower - but when I get round to designing it I can think about some fun ways of using a Temporal theme to make it interesting.</p><p></p><p>Hmmm... how about rooms where a swinging pendulum appears, but the pendulum is from 1000 years ago? Or a sequence of fire blast that can only be turned off if you journey back in time?</p><p></p><p>How about rooms with doors that open into other rooms that <em>haven't been built yet?</em></p><p></p><p></p><p></p><p>YOINK! Oh yes, the PC's will have to do a ritual, and the bad guys will be trying to stop them. That sounds like a great idea for a full 3 hour session.</p><p></p><p></p><p></p><p>I meant in the campaign's time-line. But it has just occoured to me that maybe when the Wizard's tower was built it wasn't in a swamp, so as you climb it and look out of the windows you can see the land as it used to be. I need to go back and read <em>Silver on the Tree</em> by Susan Cooper to get some ideas for this sort of adventure.</p><p></p><p></p><p></p><p>I'll have to see what weapons or implements the party choose before I can make a final decision on this. But an item once used to injure a relative of the Swamp Spirit is a neat idea - perhaps the Swamp wants the item removed?</p><p></p><p></p><p></p><p>I'm probably going to go Lizardman (why waste a classic trope? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />) but Bad Fey is a good idea for further development. And there should certainly be a Hag involved somewhere, too.</p></blockquote><p>Lover's Cliff, a haunted spot above town overlooking [landmark], where forbidden lovers jumped to their death. Flowers and gifts are left to appease their ghosts, and now it is used by a well-intentioned friar to teach young paramours the lessons of chastity and patience. At night it serves as the trysting spot for a young noblewoman and the ghost of the youth... he hungers for flesh and she for secrets from the underworld.[/quote]</p><p></p><p>And YOINK! again. The Swamp is close to an area of Mountains, so that'll fit nicely.</p><p></p><p>Thanks for all the assistance!</p><p>[/QUOTE]</p>
[QUOTE="Mathew_Freeman, post: 4879500, member: 1846"] One PC is declared as a Wizard (Illusionist) and wants to have a former Master in the nearby area. In that case, I'm going to pick up on that idea and say that the limited illusion magic that the PC has was a precursor to more serious Temporal magic the Master was in to. This is then going to mean that the ruin in the Swamp is going to be a Wizard's Tower - but when I get round to designing it I can think about some fun ways of using a Temporal theme to make it interesting. Hmmm... how about rooms where a swinging pendulum appears, but the pendulum is from 1000 years ago? Or a sequence of fire blast that can only be turned off if you journey back in time? How about rooms with doors that open into other rooms that [i]haven't been built yet?[/i] YOINK! Oh yes, the PC's will have to do a ritual, and the bad guys will be trying to stop them. That sounds like a great idea for a full 3 hour session. I meant in the campaign's time-line. But it has just occoured to me that maybe when the Wizard's tower was built it wasn't in a swamp, so as you climb it and look out of the windows you can see the land as it used to be. I need to go back and read [i]Silver on the Tree[/i] by Susan Cooper to get some ideas for this sort of adventure. I'll have to see what weapons or implements the party choose before I can make a final decision on this. But an item once used to injure a relative of the Swamp Spirit is a neat idea - perhaps the Swamp wants the item removed? I'm probably going to go Lizardman (why waste a classic trope? :)) but Bad Fey is a good idea for further development. And there should certainly be a Hag involved somewhere, too. [/quote]Lover's Cliff, a haunted spot above town overlooking [landmark], where forbidden lovers jumped to their death. Flowers and gifts are left to appease their ghosts, and now it is used by a well-intentioned friar to teach young paramours the lessons of chastity and patience. At night it serves as the trysting spot for a young noblewoman and the ghost of the youth... he hungers for flesh and she for secrets from the underworld.[/quote] And YOINK! again. The Swamp is close to an area of Mountains, so that'll fit nicely. Thanks for all the assistance! [/QUOTE]
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