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<blockquote data-quote="Mathew_Freeman" data-source="post: 4881769" data-attributes="member: 1846"><p>Had our first game last night - thank you for the suggestions and it went really well.</p><p></p><p>Short summary:</p><p></p><p>The PC's (two rogues, a swordmage and a bard) met at the wedding of the local mayor. She was, according to local custom, giving presents rather than receiving them. The Bard got a new lute, the Swordmage a set of fine leather gloves, one rogue got a deck of unmarkable cards and the other got a small spyglass (as befits his local role as a scout).</p><p></p><p>They were asked to open a trade-route across The Swamp by Mr Pillar, the Warforged storekeeper. I have recently been re-reading the Discworld series and if you read <a href="http://en.wikipedia.org/wiki/Golems_(Discworld" target="_blank">http://en.wikipedia.org/wiki/Golems_(Discworld</a>) you'll see the inspiration for him (check the references for Mr Pump in Going Postal).</p><p></p><p>Mr Pillar has also engaged another group of adventurers on the same task - there is a little bit of competition developing already.</p><p></p><p>Sgt Craddock also asked them to "deal" with the Lizardfolk (by whatever means) and I've alread dropped in some references to the Codex (with some clues that it can help you control Time), a lost Wizards tower and a few other things that aren't true (including info on a Black Dragon).</p><p></p><p>The group then set out into the Swamp to explore and were ambushed by a group of Lizardfolk, whom the beat off in fairly short order. We discovered that whilst the party are good in melee combat, they absolutey suck at range. Two Lizardfolk were armed with blowguns, shooting from distance, and both escaped at the end of the fight uninjured.</p><p></p><p>The other stuff that went really well was asking the players to get involved and create stuff. For example - I asked them what sort of minor gift they should receive at the wedding, and how they wanted to get through the Swamp (leading to the creation of a book called "A Guide to the Great Swamp East of Grunberg" which was quoted from several times). Also, just before the Lizardfolk battle as I was laying out the map, a player requested that a giant statue head be adding off to one side. As it turned out, it didn't get used in the battle but it's still sparking off ideas for future reference.</p><p></p><p>So - here are my questions and ideas about next weeks game:</p><p></p><p>1) The Lizardfolk that got away are from the Bird Skull tribe (known as a bad lot). What would be interesting for them to do next? Attack again? Send out more scouts? Retreat into their own space? Summon reinforcements?</p><p></p><p>2) I'd like to introduce the rival adventurers more fully next session. The PC's are camping out in the swamp so a meeting would be easy to do, and I want to avoid combat but have a small skill challenge or something as the two groups jostle for superiority - any thoughts?</p><p></p><p>3) Anyone got any good swamp-based encounters to bring to mind for a group of 1st level characters? I was thinking potentially of some undead, as they're always fun. Perhaps a group of long-dead zombies attack from underwater or similar. Or, heh, perhaps LOTS of zombies closing in from all around...</p><p></p><p>Things I still need to add in:</p><p></p><p>Local Lovers leap location</p><p>Graveyard location</p><p>Town-based encounters, rather than swamp based</p></blockquote><p></p>
[QUOTE="Mathew_Freeman, post: 4881769, member: 1846"] Had our first game last night - thank you for the suggestions and it went really well. Short summary: The PC's (two rogues, a swordmage and a bard) met at the wedding of the local mayor. She was, according to local custom, giving presents rather than receiving them. The Bard got a new lute, the Swordmage a set of fine leather gloves, one rogue got a deck of unmarkable cards and the other got a small spyglass (as befits his local role as a scout). They were asked to open a trade-route across The Swamp by Mr Pillar, the Warforged storekeeper. I have recently been re-reading the Discworld series and if you read [url]http://en.wikipedia.org/wiki/Golems_(Discworld[/url]) you'll see the inspiration for him (check the references for Mr Pump in Going Postal). Mr Pillar has also engaged another group of adventurers on the same task - there is a little bit of competition developing already. Sgt Craddock also asked them to "deal" with the Lizardfolk (by whatever means) and I've alread dropped in some references to the Codex (with some clues that it can help you control Time), a lost Wizards tower and a few other things that aren't true (including info on a Black Dragon). The group then set out into the Swamp to explore and were ambushed by a group of Lizardfolk, whom the beat off in fairly short order. We discovered that whilst the party are good in melee combat, they absolutey suck at range. Two Lizardfolk were armed with blowguns, shooting from distance, and both escaped at the end of the fight uninjured. The other stuff that went really well was asking the players to get involved and create stuff. For example - I asked them what sort of minor gift they should receive at the wedding, and how they wanted to get through the Swamp (leading to the creation of a book called "A Guide to the Great Swamp East of Grunberg" which was quoted from several times). Also, just before the Lizardfolk battle as I was laying out the map, a player requested that a giant statue head be adding off to one side. As it turned out, it didn't get used in the battle but it's still sparking off ideas for future reference. So - here are my questions and ideas about next weeks game: 1) The Lizardfolk that got away are from the Bird Skull tribe (known as a bad lot). What would be interesting for them to do next? Attack again? Send out more scouts? Retreat into their own space? Summon reinforcements? 2) I'd like to introduce the rival adventurers more fully next session. The PC's are camping out in the swamp so a meeting would be easy to do, and I want to avoid combat but have a small skill challenge or something as the two groups jostle for superiority - any thoughts? 3) Anyone got any good swamp-based encounters to bring to mind for a group of 1st level characters? I was thinking potentially of some undead, as they're always fun. Perhaps a group of long-dead zombies attack from underwater or similar. Or, heh, perhaps LOTS of zombies closing in from all around... Things I still need to add in: Local Lovers leap location Graveyard location Town-based encounters, rather than swamp based [/QUOTE]
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