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<blockquote data-quote="Elf Witch" data-source="post: 5648348" data-attributes="member: 9037"><p>Since I am not a big fan of you meet in a tavern I try and find ways that make sense for the party to be together.</p><p></p><p>In my Dragon campaign I had Bahmut send out a psychic call for heroes. Those that accepted found a ring on their hand that help lead to the city of temples. Once they got there they found that they were the only ones who could enter the sealed temple to Bahmut.</p><p></p><p>In Eberron I had the players all be refugees from Cyre they had spent time in the same refugee camp.</p><p></p><p>Other successful games I have played in have had the players captured and sold into slavery. They were on a ship that sank off the coast of some wilderness unpopulated area. </p><p></p><p>Then each player had a reason to want to cross the great desert known as the Anvil. It is impossible and treacherous to cross on your own. There was a caravan hiring guards. The players signed up.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5648348, member: 9037"] Since I am not a big fan of you meet in a tavern I try and find ways that make sense for the party to be together. In my Dragon campaign I had Bahmut send out a psychic call for heroes. Those that accepted found a ring on their hand that help lead to the city of temples. Once they got there they found that they were the only ones who could enter the sealed temple to Bahmut. In Eberron I had the players all be refugees from Cyre they had spent time in the same refugee camp. Other successful games I have played in have had the players captured and sold into slavery. They were on a ship that sank off the coast of some wilderness unpopulated area. Then each player had a reason to want to cross the great desert known as the Anvil. It is impossible and treacherous to cross on your own. There was a caravan hiring guards. The players signed up. [/QUOTE]
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