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<blockquote data-quote="Drobney Falcor" data-source="post: 5718144" data-attributes="member: 6673591"><p>In the MM, Rakshasas as characters have no bad stats (+2 STR, +4 DEX, +6 CON, +2 INT, +2 WIS and +6 WIS). SS has the starting abilitiy adjustments at +2 CON and +2 CHA. Given that these are its strongest abilities (according to MM), I wouldn't mind allowing just those two bonuses. Maybe add a -2 WIS for a rakshasa's bloated ego and self-assurance.</p><p></p><p></p><p></p><p>From SS: Vulnerable to Blessed Crossbow Bolts (Ex): Any hit</p><p>scored with a blessed crossbow bolt instantly slays a rakshasa.</p><p></p><p>this is a unique roleplaying oppurtunity that both myself and the player are aware of and comply to. As a DM i would never give the enemy's blessed bolts unless it was worth the risk. example: someone wronged by the rakshasa learns of this vulnerability and uses it to threaten him into helping him in some way. Then the player can make the decision of whether he will be able to talk his way out, hide behind the party, or comply with his wishes. Either way it will be a challenge where the risk (instant death) is worth the reward (which for his character would be great power or wealth).</p><p></p><p></p><p></p><p></p><p></p><p>I've realized now that the MM Rakshasa and the SS progression are different. Which is why certain abilities like Change shape(MM) and Alter self (SS) are present. SS has spell immunity, MM spell resistance. Anyways...</p><p></p><p>-I guess I will cut spellcasting as he is already using a spellcasting class that he created (Which might be a topic for another thread), and I can see how that could easily unbalance the level adjustment.</p><p>-For spell resistance, How low could I go to include this? I do see it as a bit vital to a rakshasa in the way of role playing (They are naturally resistant) . So if a low level spell resistance could be included that would be great. If not, meh.</p><p>-Natural armor bonus of +2 or +1 would be fine. At least one since it makes sense (to me at least) that a rakshasa would have the tough fur.</p><p>-I didn't want to include a bite just because a 1d6 on hand always seems pretty good in its own right. But if isn't too much I will definetly include it.</p><p>-As for skill bonuses, I guess a +2 bonus on bluff and disguise (+4 on bluff when using detect thoughts and +4 on disguise when using change shape). This is close to what the MM lists its skill bonuses are and how they are effected by its natural abilities (Change shape and Detect thoughts)</p><p>-Change shape 1/day for 3 hours would be nice but the duration could be lower. and Detect thoughts 1/day would be just as nice (I neglected to mention that this would not be at will). Both of these abilities I see as essential to what a rakshasa is, yet can be discarded if it would be too much on the level adjustment.</p><p></p><p></p><p>I understand this might seem like I'm trying to fit it all into a narrow space, but I am completely open to what can be toned down or completely removed as long as it still seems like what a rakshasa would have naturally (Without any development into a full blown one) and still maintains that +2 level cap. </p><p>I guess if there was anything that should be first to go I would say spell resistance and then AC bonus. Detect thoughts and and change shape are pretty crucial to character he wants to play (A deceiving, power hungry tyrant).</p><p></p><p>If there is anything that I was not clear on or could include please respond. I'm really glad you're helping me and I know the player will be even more glad. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Drobney Falcor, post: 5718144, member: 6673591"] In the MM, Rakshasas as characters have no bad stats (+2 STR, +4 DEX, +6 CON, +2 INT, +2 WIS and +6 WIS). SS has the starting abilitiy adjustments at +2 CON and +2 CHA. Given that these are its strongest abilities (according to MM), I wouldn't mind allowing just those two bonuses. Maybe add a -2 WIS for a rakshasa's bloated ego and self-assurance. From SS: Vulnerable to Blessed Crossbow Bolts (Ex): Any hit scored with a blessed crossbow bolt instantly slays a rakshasa. this is a unique roleplaying oppurtunity that both myself and the player are aware of and comply to. As a DM i would never give the enemy's blessed bolts unless it was worth the risk. example: someone wronged by the rakshasa learns of this vulnerability and uses it to threaten him into helping him in some way. Then the player can make the decision of whether he will be able to talk his way out, hide behind the party, or comply with his wishes. Either way it will be a challenge where the risk (instant death) is worth the reward (which for his character would be great power or wealth). I've realized now that the MM Rakshasa and the SS progression are different. Which is why certain abilities like Change shape(MM) and Alter self (SS) are present. SS has spell immunity, MM spell resistance. Anyways... -I guess I will cut spellcasting as he is already using a spellcasting class that he created (Which might be a topic for another thread), and I can see how that could easily unbalance the level adjustment. -For spell resistance, How low could I go to include this? I do see it as a bit vital to a rakshasa in the way of role playing (They are naturally resistant) . So if a low level spell resistance could be included that would be great. If not, meh. -Natural armor bonus of +2 or +1 would be fine. At least one since it makes sense (to me at least) that a rakshasa would have the tough fur. -I didn't want to include a bite just because a 1d6 on hand always seems pretty good in its own right. But if isn't too much I will definetly include it. -As for skill bonuses, I guess a +2 bonus on bluff and disguise (+4 on bluff when using detect thoughts and +4 on disguise when using change shape). This is close to what the MM lists its skill bonuses are and how they are effected by its natural abilities (Change shape and Detect thoughts) -Change shape 1/day for 3 hours would be nice but the duration could be lower. and Detect thoughts 1/day would be just as nice (I neglected to mention that this would not be at will). Both of these abilities I see as essential to what a rakshasa is, yet can be discarded if it would be too much on the level adjustment. I understand this might seem like I'm trying to fit it all into a narrow space, but I am completely open to what can be toned down or completely removed as long as it still seems like what a rakshasa would have naturally (Without any development into a full blown one) and still maintains that +2 level cap. I guess if there was anything that should be first to go I would say spell resistance and then AC bonus. Detect thoughts and and change shape are pretty crucial to character he wants to play (A deceiving, power hungry tyrant). If there is anything that I was not clear on or could include please respond. I'm really glad you're helping me and I know the player will be even more glad. :) [/QUOTE]
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