Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Campaign Balance
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tovec" data-source="post: 5718306" data-attributes="member: 95493"><p>I just want to preface by saying all my suggestions (especially about what constitutes a +2 LA) are just that, suggestions. I'm no expert. Ultimately, as DM, you should make or rule whatever you are comfortable with.</p><p></p><p>I think what I've outlined below is a +2, albeit a STRONG +2. The crossbow thing actually knocks a lot of wind from the sails. The player knows you have Kryptonite on him whenever you need it. Make sure that he remembers that vulnerability, like vampires and garlic, and it should be great.</p><p></p><p>Some of what I'm going to discuss will be within an aasimar/tiefling (A/T). I know they are +1 only and not a prime example but I think they'll do.</p><p></p><p></p><p></p><p>I was only saying there are allowances at a sliding scale if you wanted to have more than just a +2 CHA. A +2 CHA by itself is fine. Fits right in the scale for A/T.</p><p></p><p></p><p>This is what I was talking about in disliking the SS. If it is something cool then by all means use it. If anything a niche penalty can offset the LA a bit so its good. Outright kills eh? Nice. If I may, I don't have direct access to SS, does it have to be Crossbow?</p><p></p><p></p><p></p><p>Whenever possible, I would recommend using the MM version of ANY ability as it will be more standardized and should work out better in 3.5. *shakes fist at SS*</p><p></p><p></p><p></p><p>- Spellcasting: I'm glad we agree.</p><p>- Spell Resistance: I would go with a copy of the monk's diamond soul ability, minus the class requirements. If you think 10 + Level is low, I recommend trying it out and then bump it to 15(or 20) + lvl if need be.</p><p>'Diamond Soul (Ex): At 13th level, a monk gains spell resistance</p><p>equal to her current monk level + 10. In order to affect the monk</p><p>with a spell, a spellcaster must get a result on a caster level check</p><p>(1d20 + caster level; see Spell Resistance, page 177) that equals or</p><p>exceeds the monk’s spell resistance.'</p><p>- Natural Armor: +2 or +1 doesn't make much of a difference. I might cut it entirely but I'd say its your call what number you want.</p><p>- Bite: You are right, with the toolbox this player has, no bite.</p><p>- Skills: Make Disguise and Bluff class skills but no bonuses from race. Then give the line from the monster's description.</p><p>'*When using change shape, a rakshasa gains an additional +10 circumstance bonus on Disguise checks. If reading an opponent's mind, its circumstance bonus on Bluff and Disguise checks increase by a further +4.'</p><p>- Change Shape: 1/day is great, no better or worse than A/T's daylight/darkness. I'd have no length of use. Once a day is good enough.</p><p>- Detect Thoughts: 1/day too, cool. Use his caster level (you said he has his own casting class right?) as the duration and DCs and otherwise I would base it on the spell.</p><p></p><p></p><p></p><p>Everything seemed clear. I'm glad I knew you thought the change shape and read thoughts to be vital.</p><p>What I was trying to get across before was that this Raksasha is a younger or junior member of the species. In time he would have developed into the 14 lvl adjust creature but this is a "baby" form.</p></blockquote><p></p>
[QUOTE="Tovec, post: 5718306, member: 95493"] I just want to preface by saying all my suggestions (especially about what constitutes a +2 LA) are just that, suggestions. I'm no expert. Ultimately, as DM, you should make or rule whatever you are comfortable with. I think what I've outlined below is a +2, albeit a STRONG +2. The crossbow thing actually knocks a lot of wind from the sails. The player knows you have Kryptonite on him whenever you need it. Make sure that he remembers that vulnerability, like vampires and garlic, and it should be great. Some of what I'm going to discuss will be within an aasimar/tiefling (A/T). I know they are +1 only and not a prime example but I think they'll do. I was only saying there are allowances at a sliding scale if you wanted to have more than just a +2 CHA. A +2 CHA by itself is fine. Fits right in the scale for A/T. This is what I was talking about in disliking the SS. If it is something cool then by all means use it. If anything a niche penalty can offset the LA a bit so its good. Outright kills eh? Nice. If I may, I don't have direct access to SS, does it have to be Crossbow? Whenever possible, I would recommend using the MM version of ANY ability as it will be more standardized and should work out better in 3.5. *shakes fist at SS* - Spellcasting: I'm glad we agree. - Spell Resistance: I would go with a copy of the monk's diamond soul ability, minus the class requirements. If you think 10 + Level is low, I recommend trying it out and then bump it to 15(or 20) + lvl if need be. 'Diamond Soul (Ex): At 13th level, a monk gains spell resistance equal to her current monk level + 10. In order to affect the monk with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level; see Spell Resistance, page 177) that equals or exceeds the monk’s spell resistance.' - Natural Armor: +2 or +1 doesn't make much of a difference. I might cut it entirely but I'd say its your call what number you want. - Bite: You are right, with the toolbox this player has, no bite. - Skills: Make Disguise and Bluff class skills but no bonuses from race. Then give the line from the monster's description. '*When using change shape, a rakshasa gains an additional +10 circumstance bonus on Disguise checks. If reading an opponent's mind, its circumstance bonus on Bluff and Disguise checks increase by a further +4.' - Change Shape: 1/day is great, no better or worse than A/T's daylight/darkness. I'd have no length of use. Once a day is good enough. - Detect Thoughts: 1/day too, cool. Use his caster level (you said he has his own casting class right?) as the duration and DCs and otherwise I would base it on the spell. Everything seemed clear. I'm glad I knew you thought the change shape and read thoughts to be vital. What I was trying to get across before was that this Raksasha is a younger or junior member of the species. In time he would have developed into the 14 lvl adjust creature but this is a "baby" form. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Campaign Balance
Top