Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Campaign based around the Dreamworld [longuish]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tabarnak Smokeblower" data-source="post: 1034786" data-attributes="member: 12987"><p>I was talking with a friend of a friend this saturday about his campaign. I've never played with him but he spins incerdible tales and has one of the most fertile imaginations i'Ve ever seen.</p><p></p><p>But this isn't about him, it's about the campaign world he told me about, and I'd like to have reactions on it (have you done something similar? How did it go? Does it sound like a cool idea? Would it suck? etc. You know the drill)</p><p></p><p>(oh yeah, i'm planning on stealing all that he's told me and coming up with my own "version")</p><p></p><p>The basis of the campaign is that there is the real world, defined as low-magic. There is also the Dreamworld. Unlike the Dreamworld presented in the MotP, this Dreamworld is permanent. Everyone goes to this Dreamworld when they go to sleep.</p><p></p><p>When in the Dreamworld, the people take on a new "identity" although you recognize people you know in the real world. The Dreamworld is high-magic and high-fantasy (I'm planning on letting my players play whatever they want as a race, energy globes, fish-men, etc. They'll choose their stat adjusments, and other race characteristics will be available to them, like feats).</p><p></p><p>The basic geography of the dreamworld is essentially the same as the real world, but features would differ. There might be some connections to a certain location in the dreamworld and the real world, or some locations would exist in both worlds.</p><p></p><p>Everyone knows this is how it works. You can die in the dreamworld, and these traumatic occurances can damage you in the real world. When you die in the Dream world, you have nightmares for a while until you can come back (your avatar is stuck in the Vortex of Nightmares, for example)</p><p></p><p>I'm not sure how levelling would work. I was thinking that you gain experience wherever you obtain it, and your Dream Avatar levels at the same time your real character levels. I'm not sure about this though, since I wanted to be able to do something in the lines of "oh yeah? well wait till we get to sleep, i'll find you and kick your ass there!" Maybe the real character and the avatar will maintain diffrent XP totals, not sure yet.</p><p></p><p>I was also thinking that when you enter the Dreamworld, you come back at the same place you left when you last woke up (Your avatar disappears from the Dreamworld when you are awake).</p><p></p><p>There are people that only want to live in the dreamworld (drug-induced sleeps) while other fear it and try to stay awake as long as possible (narcotics akin to speed, I guess).</p><p></p><p>There would be creatures native to the Dreamworld that do not exist in the real world. I was thinking maybe elves (for example) since they don't sleep.</p><p></p><p>So this would be the basis of the campaings. All opinions and comments (and questions) are welcome...</p><p></p><p>TS</p></blockquote><p></p>
[QUOTE="Tabarnak Smokeblower, post: 1034786, member: 12987"] I was talking with a friend of a friend this saturday about his campaign. I've never played with him but he spins incerdible tales and has one of the most fertile imaginations i'Ve ever seen. But this isn't about him, it's about the campaign world he told me about, and I'd like to have reactions on it (have you done something similar? How did it go? Does it sound like a cool idea? Would it suck? etc. You know the drill) (oh yeah, i'm planning on stealing all that he's told me and coming up with my own "version") The basis of the campaign is that there is the real world, defined as low-magic. There is also the Dreamworld. Unlike the Dreamworld presented in the MotP, this Dreamworld is permanent. Everyone goes to this Dreamworld when they go to sleep. When in the Dreamworld, the people take on a new "identity" although you recognize people you know in the real world. The Dreamworld is high-magic and high-fantasy (I'm planning on letting my players play whatever they want as a race, energy globes, fish-men, etc. They'll choose their stat adjusments, and other race characteristics will be available to them, like feats). The basic geography of the dreamworld is essentially the same as the real world, but features would differ. There might be some connections to a certain location in the dreamworld and the real world, or some locations would exist in both worlds. Everyone knows this is how it works. You can die in the dreamworld, and these traumatic occurances can damage you in the real world. When you die in the Dream world, you have nightmares for a while until you can come back (your avatar is stuck in the Vortex of Nightmares, for example) I'm not sure how levelling would work. I was thinking that you gain experience wherever you obtain it, and your Dream Avatar levels at the same time your real character levels. I'm not sure about this though, since I wanted to be able to do something in the lines of "oh yeah? well wait till we get to sleep, i'll find you and kick your ass there!" Maybe the real character and the avatar will maintain diffrent XP totals, not sure yet. I was also thinking that when you enter the Dreamworld, you come back at the same place you left when you last woke up (Your avatar disappears from the Dreamworld when you are awake). There are people that only want to live in the dreamworld (drug-induced sleeps) while other fear it and try to stay awake as long as possible (narcotics akin to speed, I guess). There would be creatures native to the Dreamworld that do not exist in the real world. I was thinking maybe elves (for example) since they don't sleep. So this would be the basis of the campaings. All opinions and comments (and questions) are welcome... TS [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Campaign based around the Dreamworld [longuish]
Top