Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Campaign based around the Dreamworld [longuish]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blasphemonkey" data-source="post: 1036544" data-attributes="member: 13023"><p>Ding ding! Argent just introduced my take on it. I have already been running a campaign set in regular "D&D Land." (My own setting.) This idea I got from a Clive Barker novel called The Great and Secret Show (it's a great read, by the way). Some of the names were changed, and some new ideas added.</p><p></p><p>There is the world we know (D&D setting - Prime Material Plane), and there is the Sea of Dreams. When you go to sleep and begin dreaming, your soul floats in the Sea of Dreams, which is a separate plane, just like in the MotP (and yes, this one is permanent). The reason nightmares exist (the dreams, not the monsters) is because your soul happens to drift close to the shore of a terrifying land called Sunbane. (I'm not sure if I should keep this on the same plane or make it a demiplane.) There are these horrific towering creatures known only as The Inhabitants (think: good baddies to fight when you're epic level). Just being a few miles from these things causes fright, horror, panic, etc... There is a group of evil sorcerors/wizards/clerics known as the Six Fingered Hand, who want to bring The Inhabitants into this world. So we have six BBEG's to kill besides The Inhabitants themselves. In order to bring The Inhabitants into this plane of existance, these nasty things must first cross the Sea of Dreams. This causes lots of folks to either die of terror in their sleep, or at least just have the worst nightmares of their lives, depending on how close they get to these things as they float in the Sea. As The Inhabitants get even closer, it begins to affect the Prime Material Plane. In short, nature goes berserk. Animals attack for no reason, clouds of insects fill the air, etc...</p><p></p><p>One thing that I have added is that there is presently a group of defenders of the Sea of Dreams called the Dreamkeepers. These are a group of epic level npc's that will be killed off before they can even help the pc's. The pc's in effect eventually become the new protectors of the Sea, with the new name, Dreamriders (the name of my campaign).</p><p></p><p>My group will one by one get hints and clues of what is really going on/about to go on, as they find the Six Fingered Hand and their cohorts. How successful they will be remains to be seen, of course. They may kill the entire Hand before they finish their rituals and summonings, in which case they'll fight The Inhabitants in the Sea of Dreams, I suppose. If they fail, then The Inhabitants are loosed upon the world, havok and mayhem will reign supreme, and they'll have to save the day.</p><p></p><p>What does everyone think? I'm very interested in your opinions, as well as others ideas/side plots I could throw in. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Blasphemonkey, post: 1036544, member: 13023"] Ding ding! Argent just introduced my take on it. I have already been running a campaign set in regular "D&D Land." (My own setting.) This idea I got from a Clive Barker novel called The Great and Secret Show (it's a great read, by the way). Some of the names were changed, and some new ideas added. There is the world we know (D&D setting - Prime Material Plane), and there is the Sea of Dreams. When you go to sleep and begin dreaming, your soul floats in the Sea of Dreams, which is a separate plane, just like in the MotP (and yes, this one is permanent). The reason nightmares exist (the dreams, not the monsters) is because your soul happens to drift close to the shore of a terrifying land called Sunbane. (I'm not sure if I should keep this on the same plane or make it a demiplane.) There are these horrific towering creatures known only as The Inhabitants (think: good baddies to fight when you're epic level). Just being a few miles from these things causes fright, horror, panic, etc... There is a group of evil sorcerors/wizards/clerics known as the Six Fingered Hand, who want to bring The Inhabitants into this world. So we have six BBEG's to kill besides The Inhabitants themselves. In order to bring The Inhabitants into this plane of existance, these nasty things must first cross the Sea of Dreams. This causes lots of folks to either die of terror in their sleep, or at least just have the worst nightmares of their lives, depending on how close they get to these things as they float in the Sea. As The Inhabitants get even closer, it begins to affect the Prime Material Plane. In short, nature goes berserk. Animals attack for no reason, clouds of insects fill the air, etc... One thing that I have added is that there is presently a group of defenders of the Sea of Dreams called the Dreamkeepers. These are a group of epic level npc's that will be killed off before they can even help the pc's. The pc's in effect eventually become the new protectors of the Sea, with the new name, Dreamriders (the name of my campaign). My group will one by one get hints and clues of what is really going on/about to go on, as they find the Six Fingered Hand and their cohorts. How successful they will be remains to be seen, of course. They may kill the entire Hand before they finish their rituals and summonings, in which case they'll fight The Inhabitants in the Sea of Dreams, I suppose. If they fail, then The Inhabitants are loosed upon the world, havok and mayhem will reign supreme, and they'll have to save the day. What does everyone think? I'm very interested in your opinions, as well as others ideas/side plots I could throw in. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Campaign based around the Dreamworld [longuish]
Top