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Campaign Brainstorm - Adventures in Ancient Greece.
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<blockquote data-quote="doghead" data-source="post: 6236264" data-attributes="member: 8243"><p><strong>Introduction</strong></p><p></p><p><em>Helen, wife of Menelaus but known to history as Helen of Troy, has been taken from her husband by Paris of Troy. Menelaus, supported by his brother Agamemnon King of Mycenae, has called upon on all Helen's former suitors to fulfil the oath they swore before Tyndareus to defend Helen's chosen husband against any who harmed him. So the greatest Achaeans heros and lords have gathered together their warriors and pushed their ships off the white sandy beaches to cross the flashing blue seas and join Agamemnon's mighty fleet at Aulis. </em></p><p><em></em></p><p><em>Left behind to tend the crops, watch over the animals, tend the fires and await the return of their sons, husbands and brothers are women and children, and the men too old and boys to young to fight. Among them Penelope and Telemachus, the wife and infant son of your lord Odysseus the Cunning.</em></p><p></p><p><strong>Background</strong></p><p></p><p>I grew up on greek myths and legends. I think it would be an interesting setting for a game. But unfortunately I am not in the position to start a new game at the moment. So I think the next best thing would be to design a campaign, hopefully with a bunch of likeminded people here on the boards.</p><p></p><p>I picked up SKR's The New Argonauts recently. Its a nice little 3.5 Edition hack. If I were to run this I would probably do so as an Epic 6 Grim'n'Gritty version of The New Argonauts. But for the sake of this exercise the system is not really important. For the purpose of this thread, we can keep the design system neutral.</p><p></p><p><strong>The Nuts and Bolts</strong></p><p></p><p>The idea behind the game is that the PC's are those left behind when the ships sail for Troy. They are not the usual heros. But it will fall to them to protect their homes while the 'warriors' are away. It seems like an interesting way to throw a variety of problems and monsters at the party, allowing the party to use a range of skills and abilities, and rewarding creative problem solving.</p><p></p><p>thotd</p></blockquote><p></p>
[QUOTE="doghead, post: 6236264, member: 8243"] [B]Introduction[/B] [I]Helen, wife of Menelaus but known to history as Helen of Troy, has been taken from her husband by Paris of Troy. Menelaus, supported by his brother Agamemnon King of Mycenae, has called upon on all Helen's former suitors to fulfil the oath they swore before Tyndareus to defend Helen's chosen husband against any who harmed him. So the greatest Achaeans heros and lords have gathered together their warriors and pushed their ships off the white sandy beaches to cross the flashing blue seas and join Agamemnon's mighty fleet at Aulis. Left behind to tend the crops, watch over the animals, tend the fires and await the return of their sons, husbands and brothers are women and children, and the men too old and boys to young to fight. Among them Penelope and Telemachus, the wife and infant son of your lord Odysseus the Cunning.[/I] [B]Background[/B] I grew up on greek myths and legends. I think it would be an interesting setting for a game. But unfortunately I am not in the position to start a new game at the moment. So I think the next best thing would be to design a campaign, hopefully with a bunch of likeminded people here on the boards. I picked up SKR's The New Argonauts recently. Its a nice little 3.5 Edition hack. If I were to run this I would probably do so as an Epic 6 Grim'n'Gritty version of The New Argonauts. But for the sake of this exercise the system is not really important. For the purpose of this thread, we can keep the design system neutral. [B]The Nuts and Bolts[/B] The idea behind the game is that the PC's are those left behind when the ships sail for Troy. They are not the usual heros. But it will fall to them to protect their homes while the 'warriors' are away. It seems like an interesting way to throw a variety of problems and monsters at the party, allowing the party to use a range of skills and abilities, and rewarding creative problem solving. thotd [/QUOTE]
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