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Campaign brainstorming 4e point of light setting
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<blockquote data-quote="Storminator" data-source="post: 6128467" data-attributes="member: 305"><p>Fallcrest can be a good trading spot without actually exporting anything. It sits on the bridge on the Kings road, and the falls on the Nentir - so it can charge tolls for the bridge and hire out porters (elevators?) for the falls. It's also the natural spot to go to <em>switch</em> between road and river. This means it's going to be the place to go no matter what you're trading and where your trade is going. In my world Fallcrest would soon develop trading houses that buy any and all cargoes headed into town, and sell them again to anyone headed out. Why go all the way to Hammerfast to get dwarven steel when it's for sale in Fallcrest?</p><p></p><p>Fallcrest might also start to develop a surplus of vehicles (if folks start dropping off carts and buying/leasing/borrowing boats, frex), which could be an additional business itself. </p><p></p><p>Once Fallcrest starts setting itself up as the place to buy and sell things, the principles will need to know who needs what and where, and information itself becomes another market. I would expect factors in Fallcrest to have a detailed knowledge of all the civilization in the Vale.</p><p></p><p>PS</p></blockquote><p></p>
[QUOTE="Storminator, post: 6128467, member: 305"] Fallcrest can be a good trading spot without actually exporting anything. It sits on the bridge on the Kings road, and the falls on the Nentir - so it can charge tolls for the bridge and hire out porters (elevators?) for the falls. It's also the natural spot to go to [i]switch[/i] between road and river. This means it's going to be the place to go no matter what you're trading and where your trade is going. In my world Fallcrest would soon develop trading houses that buy any and all cargoes headed into town, and sell them again to anyone headed out. Why go all the way to Hammerfast to get dwarven steel when it's for sale in Fallcrest? Fallcrest might also start to develop a surplus of vehicles (if folks start dropping off carts and buying/leasing/borrowing boats, frex), which could be an additional business itself. Once Fallcrest starts setting itself up as the place to buy and sell things, the principles will need to know who needs what and where, and information itself becomes another market. I would expect factors in Fallcrest to have a detailed knowledge of all the civilization in the Vale. PS [/QUOTE]
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