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<blockquote data-quote="BSF" data-source="post: 2798261" data-attributes="member: 13098"><p>Well, yes you have. But there are others involved in the game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>OK, keep in mind a few things here when I ask about Planar <strong>Interactions</strong>. That includes things like outsiders being included in the game, spells that interact with the planes, etc. In a game where the planes have very little interaction, there is a secondary impact. </p><p></p><p>As an example, maybe Teleport becomes a higher level spell and greater teleport doesn't exist at all. Perhaps you can't summon Elementals without using complex rituals. </p><p></p><p>On the other hand, with a lot of planar interaction, it could be that there are several places where it is possible to transfer between planes simply by walking through it. This isn't necessarily the same as stepping through a portal (though it could be) but it might be more like walking through a forest and stepping across a planar boundary into someplace like, the Wilds of Avondell. </p><p></p><p>So while I am asking for interest in adventure locations, I am also looking at the impact on the game world at large, and what secondary and tertiary impact that might have on game mechanics. </p><p></p><p></p><p></p><p>Obviously I have all the material I am using. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> So you can always look at what I have. If you are looking to obtain other material, follow some of the links I drop into posts or ask for a source. In some cases I have interacted with the authors personally and I can certainly point you to where their stuff is sold.</p><p></p><p></p><p></p><p>Duly noted! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="BSF, post: 2798261, member: 13098"] Well, yes you have. But there are others involved in the game. ;) OK, keep in mind a few things here when I ask about Planar [b]Interactions[/b]. That includes things like outsiders being included in the game, spells that interact with the planes, etc. In a game where the planes have very little interaction, there is a secondary impact. As an example, maybe Teleport becomes a higher level spell and greater teleport doesn't exist at all. Perhaps you can't summon Elementals without using complex rituals. On the other hand, with a lot of planar interaction, it could be that there are several places where it is possible to transfer between planes simply by walking through it. This isn't necessarily the same as stepping through a portal (though it could be) but it might be more like walking through a forest and stepping across a planar boundary into someplace like, the Wilds of Avondell. So while I am asking for interest in adventure locations, I am also looking at the impact on the game world at large, and what secondary and tertiary impact that might have on game mechanics. Obviously I have all the material I am using. :) So you can always look at what I have. If you are looking to obtain other material, follow some of the links I drop into posts or ask for a source. In some cases I have interacted with the authors personally and I can certainly point you to where their stuff is sold. Duly noted! :) [/QUOTE]
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