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<blockquote data-quote="Maerdwyn" data-source="post: 1825639" data-attributes="member: 835"><p>I use FT extensively for my Traveller game, but I would not use it much if I was just creating a single campaign world. Since it's strength is random worlds, it's also going to be pretty tedious to create a beautiful world map that conforms to your sketch in terms of specific shape, continent placement, etc. You would essentially be doing it by hand, drawing all of the landmasses in with a paintbrush. I found it very useful when I was starting from scratch, not so much when I wanted to match something I drawn.</p><p> </p><p>Each of the additions adds new tools, as well as symbols. Dungeon Designer for example, includes automatic room and corridor drawing tools (Ie, choose a floor design, wall designs and thickness, etc, and each room or corridor you draw after that has those properties, and the walls break automatically when you attach a corridor to the room.) City Designer lets you draw houses automatically as you draw the roads. Cosmographer lets you quickly draw oldschool scfi-fi hex maps (a la Traveller, etc.), and includes spaceship drawing tools and sci-fi symbols. I finding I'm using that quite a bit these days. </p><p> </p><p>I only have SYmbol Set 1 - it's beautiful, and includes symbols that can give maps a more handdrawn look.</p><p> </p><p>For a fantasy game, the products I would recommend most (actually, I'd recommend all of them except for Character Artist and Dioramas, which just aren't my thing, YMMV), are:</p><p> </p><p>1)CC2Pro</p><p>2)Forgotten Realms Atlas (Pilfer cities and rename them, as described above)</p><p>3)Dungeon Designer</p><p>4)City Designer (edit those FR Cities further, or make your own)</p><p>5)Symbol Sets</p><p>6)Fractal Terrains Pro</p><p>7)Character Artist and Dioramas, if you are into making counters and terrain type stuff.</p></blockquote><p></p>
[QUOTE="Maerdwyn, post: 1825639, member: 835"] I use FT extensively for my Traveller game, but I would not use it much if I was just creating a single campaign world. Since it's strength is random worlds, it's also going to be pretty tedious to create a beautiful world map that conforms to your sketch in terms of specific shape, continent placement, etc. You would essentially be doing it by hand, drawing all of the landmasses in with a paintbrush. I found it very useful when I was starting from scratch, not so much when I wanted to match something I drawn. Each of the additions adds new tools, as well as symbols. Dungeon Designer for example, includes automatic room and corridor drawing tools (Ie, choose a floor design, wall designs and thickness, etc, and each room or corridor you draw after that has those properties, and the walls break automatically when you attach a corridor to the room.) City Designer lets you draw houses automatically as you draw the roads. Cosmographer lets you quickly draw oldschool scfi-fi hex maps (a la Traveller, etc.), and includes spaceship drawing tools and sci-fi symbols. I finding I'm using that quite a bit these days. I only have SYmbol Set 1 - it's beautiful, and includes symbols that can give maps a more handdrawn look. For a fantasy game, the products I would recommend most (actually, I'd recommend all of them except for Character Artist and Dioramas, which just aren't my thing, YMMV), are: 1)CC2Pro 2)Forgotten Realms Atlas (Pilfer cities and rename them, as described above) 3)Dungeon Designer 4)City Designer (edit those FR Cities further, or make your own) 5)Symbol Sets 6)Fractal Terrains Pro 7)Character Artist and Dioramas, if you are into making counters and terrain type stuff. [/QUOTE]
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