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<blockquote data-quote="D'karr" data-source="post: 1827613" data-attributes="member: 336"><p><strong>CC Pro + Add-ons</strong></p><p></p><p> </p><p> City Designer and Dungeon Designer do not add any "functionality" to CC Pro that is not already there. For example you can already build a city with CC Pro. However, depending on how detailed you want to be, it will be a very time consuming and frustrating process as you build symbols to represent the houses or create every house using polygons, etc. Then you have to place everything manually and align it manually, etc.</p><p> </p><p> In that case, what city designer adds is symbols that are readily useable to represent houses and building. The symbols are placed manually and aligned, scaled, etc. in that way. But in addition, it adds many interfaces and commands that tweak the existing functionality of CC Pro and make building a city "easier". For example a command and interface that lets you build a whole row of houses with two clicks of the mouse. You can have the houses follow a road, even a curved road, etc. Something that would be hard and time consuming if done manually.</p><p> </p><p> City Designer also brings with it several Templates with predefined layers specifically for building cities. You want to map the city sewers? Hide all layers except the Sewers layer and get to building. When you are done, simply hide the sewers layer and unhide the rest. Now you have a sewers layer that maps to the contours of your city. Layers work as transparent overlays that are "layered" from top to bottom. They can be turned on or off depending on what view you want to manipulate, view or print. By the way, the command that creates houses automatically, also places different pieces in different layers. So for example if you want to create the slums or the thieves' quarters, the "political" political layer will handle homogeneous placement. If sometime in the future you decide that you want to print a map that contains only the areas considered part of the "thieves' quarter" you only have to hide all layers except the "thieves' quarter" layer and "voila", you have a demographic map. Sheets, let you handle layers of layers and are fantastic to overlay grids or even have separate sheets for separate parts of your city (Sheet 1 - sewers, sheet 2 - grids, sheet 3 - houses, sheet 4 - outerwalls, etc.)</p><p> </p><p> Dungeon Designer does the same thing for dungeons. Since building a dungeon can be as simple as stipulating wall sections and corridors or as involved as placing walls, floors, sublevels, and props (altars, columns, statues, treasure, etc.)</p><p> </p><p> Fractal Terrains is a stand alone add-on to CC Pro. What the heck does that mean? It means that you don't need to have CC Pro to use Fractal Terrains. However, if you have CC Pro you can import your "world" and edit it in CC Pro. So you could essentially create a world coastal outline in Fractal Terrains, then import it into CC Pro to create political boundaries, etc. Then you can break that outline and work to the level of the city by the sea on a specific area of your world. Fractal Terrains is also getting an update and will include some automated geographical features such as rivers that are not part of the package currently.</p><p> </p><p> And finally to the Symbol Sets. I only have Symbol Sets 1 because I didn't need the others which were geared more for indoor maps. Symbol Sets 1 is fantastic, IMO. It has many symbols drawn in a "hand-drawn" style that give the maps a really cool "atmosphere." I don't really know how to explain it but I love Symbol Set 1.</p><p> </p><p> I hope that answers your questions.</p></blockquote><p></p>
[QUOTE="D'karr, post: 1827613, member: 336"] [b]CC Pro + Add-ons[/b] City Designer and Dungeon Designer do not add any "functionality" to CC Pro that is not already there. For example you can already build a city with CC Pro. However, depending on how detailed you want to be, it will be a very time consuming and frustrating process as you build symbols to represent the houses or create every house using polygons, etc. Then you have to place everything manually and align it manually, etc. In that case, what city designer adds is symbols that are readily useable to represent houses and building. The symbols are placed manually and aligned, scaled, etc. in that way. But in addition, it adds many interfaces and commands that tweak the existing functionality of CC Pro and make building a city "easier". For example a command and interface that lets you build a whole row of houses with two clicks of the mouse. You can have the houses follow a road, even a curved road, etc. Something that would be hard and time consuming if done manually. City Designer also brings with it several Templates with predefined layers specifically for building cities. You want to map the city sewers? Hide all layers except the Sewers layer and get to building. When you are done, simply hide the sewers layer and unhide the rest. Now you have a sewers layer that maps to the contours of your city. Layers work as transparent overlays that are "layered" from top to bottom. They can be turned on or off depending on what view you want to manipulate, view or print. By the way, the command that creates houses automatically, also places different pieces in different layers. So for example if you want to create the slums or the thieves' quarters, the "political" political layer will handle homogeneous placement. If sometime in the future you decide that you want to print a map that contains only the areas considered part of the "thieves' quarter" you only have to hide all layers except the "thieves' quarter" layer and "voila", you have a demographic map. Sheets, let you handle layers of layers and are fantastic to overlay grids or even have separate sheets for separate parts of your city (Sheet 1 - sewers, sheet 2 - grids, sheet 3 - houses, sheet 4 - outerwalls, etc.) Dungeon Designer does the same thing for dungeons. Since building a dungeon can be as simple as stipulating wall sections and corridors or as involved as placing walls, floors, sublevels, and props (altars, columns, statues, treasure, etc.) Fractal Terrains is a stand alone add-on to CC Pro. What the heck does that mean? It means that you don't need to have CC Pro to use Fractal Terrains. However, if you have CC Pro you can import your "world" and edit it in CC Pro. So you could essentially create a world coastal outline in Fractal Terrains, then import it into CC Pro to create political boundaries, etc. Then you can break that outline and work to the level of the city by the sea on a specific area of your world. Fractal Terrains is also getting an update and will include some automated geographical features such as rivers that are not part of the package currently. And finally to the Symbol Sets. I only have Symbol Sets 1 because I didn't need the others which were geared more for indoor maps. Symbol Sets 1 is fantastic, IMO. It has many symbols drawn in a "hand-drawn" style that give the maps a really cool "atmosphere." I don't really know how to explain it but I love Symbol Set 1. I hope that answers your questions. [/QUOTE]
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