Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Geek Talk & Media
Campaign Cartographer - comments, opinions?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="D+1" data-source="post: 1831467" data-attributes="member: 13654"><p>The learning curve is something nearly everyone who uses CC2 will mention and it tends to scare people off more than it should. CC2 is NOT difficult to use, nor difficult to actually learn to use. It just takes TIME to do it, and to do it RIGHT. It is like buying a computer game and leaping in to play it without even glancing at a manual. You have to work with CC2 to learn HOW it works, WHY it does things the way it does, what implications that has for making it do what you want and finding out what it CAN do, etc.</p><p></p><p>You can't just buy it, load it and rip off a whole game world map in an hour before the game starts tomorrow. This is software for people who not only don't mind, but actually WANT to put time and effort into their game maps. Essentially treating mapmaking as a related hobby in and of itself. If you consider simply mapping your game world in the first place to be part of the fun, this is the software for you. If all you want is to throw down something in front of the players with the minimum of time and effort - look elsewhere. This is really not software that will make maps FOR you, you have to know what you want, what the software can do, and be willing to spend time to obtain the results you're after.</p><p></p><p>But again, it isn't that you CAN'T use CC2 to quickly prepare a map. There are examples of people making excellent maps only an hour after being introduced to CC2. The point is what do you want or NEED that map to look like? The more time and effort you WANT to devote to your maps - the better CC2 will work for you. The more time and effor you devote to CC2 itself - the better the maps that you produce with CC2 will be. Some people can produce just ASTOUNDING results with CC2 alone. Others will do work in CC2 and then import the result into Photoshop or the like to spiff it up. Even if the best maps you can do with CC2 are no better than you could produce with pencil and paper then you still have the advantage of being able to change them, reprint them, and manipulate them without having to REDRAW them over and over and over every time.</p><p></p><p>It cannot be repeated enough that if you buy it you need to do the tutorials to begin to grasp how and why it works the way it does. It's based on CAD software, so it works very differently from "paint" programs. This makes it both more complicated to use (even counter-intuitive), BUT ALSO more powerful and useful in what it can do.</p></blockquote><p></p>
[QUOTE="D+1, post: 1831467, member: 13654"] The learning curve is something nearly everyone who uses CC2 will mention and it tends to scare people off more than it should. CC2 is NOT difficult to use, nor difficult to actually learn to use. It just takes TIME to do it, and to do it RIGHT. It is like buying a computer game and leaping in to play it without even glancing at a manual. You have to work with CC2 to learn HOW it works, WHY it does things the way it does, what implications that has for making it do what you want and finding out what it CAN do, etc. You can't just buy it, load it and rip off a whole game world map in an hour before the game starts tomorrow. This is software for people who not only don't mind, but actually WANT to put time and effort into their game maps. Essentially treating mapmaking as a related hobby in and of itself. If you consider simply mapping your game world in the first place to be part of the fun, this is the software for you. If all you want is to throw down something in front of the players with the minimum of time and effort - look elsewhere. This is really not software that will make maps FOR you, you have to know what you want, what the software can do, and be willing to spend time to obtain the results you're after. But again, it isn't that you CAN'T use CC2 to quickly prepare a map. There are examples of people making excellent maps only an hour after being introduced to CC2. The point is what do you want or NEED that map to look like? The more time and effort you WANT to devote to your maps - the better CC2 will work for you. The more time and effor you devote to CC2 itself - the better the maps that you produce with CC2 will be. Some people can produce just ASTOUNDING results with CC2 alone. Others will do work in CC2 and then import the result into Photoshop or the like to spiff it up. Even if the best maps you can do with CC2 are no better than you could produce with pencil and paper then you still have the advantage of being able to change them, reprint them, and manipulate them without having to REDRAW them over and over and over every time. It cannot be repeated enough that if you buy it you need to do the tutorials to begin to grasp how and why it works the way it does. It's based on CAD software, so it works very differently from "paint" programs. This makes it both more complicated to use (even counter-intuitive), BUT ALSO more powerful and useful in what it can do. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Campaign Cartographer - comments, opinions?
Top