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<blockquote data-quote="Quickleaf" data-source="post: 8037562" data-attributes="member: 20323"><p>You're welcome! There's another thing I do, which I forgot to mention. I compile a list of the PCs' story beats/RP traits, which I keep in my notes, periodically referencing & updating. When I'm strapped for ideas about how to weave the PCs' backstories into a game, I roll on this list.</p><p></p><p>Here's an example from my last campaign:</p><p></p><p><strong>Character RP Notes (d10 + d6/d8)</strong></p><p></p><p>1-2. KOKO</p><p><strong>1</strong> <strong>Personality: </strong>I’m willing to listen to every side of an argument before I make my own judgment.</p><p><strong>2 Ideal: </strong>Knowledge is power & Emotions must not cloud logical thinking. </p><p><strong>3 Bond: </strong>It is my duty to protect my students.</p><p><strong>4 Flaw: </strong>Unlocking an ancient mystery is worth the price of a civilization.</p><p><strong>5 The Golden Queen: </strong>New Queen of Dungrunglung trying to save settlement from undead.</p><p><strong>6 Death Knight’s <em>Geas</em>: </strong><em>Geased </em>by Ras T’fima to stop heretical grung (revering Wastri) coming to Mezro</p><p><strong>7 Swamp Warden: </strong>Necromantic corruption of plants in Dungrunglung/Nsi Wastes similar to Uluu Thalongh & Kuluth-Mar</p><p><strong>8 Hand of Vecna: </strong>Luring her to darkness (LE), is there a way to remove it while sparing her life?</p><p></p><p>3-4. RANDOLF</p><p><strong>1 Personality:</strong> Nothing irritates me more than a question I can't answer or a mystery I can't solve. Also, I frequently quote "famous sayings" from history or races I have encountered; their validity is... questionable.</p><p><strong>2 Ideal: </strong>Knowledge is power.</p><p><strong>3 Bond: </strong>I have a friendly rival - Artus Cimber. Only one of us can be the best, and I aim to prove it’s me.</p><p><strong>4 Flaw: </strong>Overconfident in intelligence and education. Obviously would never remember something wrong.</p><p><strong>5 Acererak (Archaeologist/Heir to Robilar): </strong>Ancestor survived the Tomb of Horrors…vision of himself becoming Acererak…</p><p><strong>6 Lich’s Skull: </strong>Teaches him necromancy spells and encourages morally questionable choices.</p><p></p><p>5-6. SALLEEK</p><p><strong>1 Personality:</strong> I connect everything that happens to me to the grand cosmic plan of the Aarakocra religion.</p><p><strong>2 Ideal: </strong>Emotions must not cloud our sense of what is right and true, or our logical thinking.</p><p><strong>3 Bond: </strong>Nothing is more important that than the members of Kir Sabal.</p><p><strong>4 Flaw: </strong>I am dogmatic in my thoughts and philosophy.</p><p><strong>5 Rod of Seven Parts: </strong>One of the relics in Chult – possibly the Navel of the Moon – is a piece of the <em>Rod of Seven Parts.</em></p><p><strong>6 Save Koko, Kill the Hand: </strong>Seeks to remove the Hand from Koko, sparing her life if possible.</p><p></p><p>7-8. SCOMETT</p><p><strong>1</strong> <strong>Personality: </strong>I avoid waste, and find value in almost everything except money.</p><p><strong>2 Ideal: </strong>It is best to avoid meddling in the affairs of others unless something is to be gained.</p><p><strong>3 Bond: </strong>I must put the needs of my tribe above my own.</p><p><strong>4 Flaw: </strong>I have not been exposed to the vices of the populated world, and may enjoy them more than I should.</p><p><strong>5 Touched by Devourer: </strong>What is the origin/purpose of the hand burned onto his arm?</p><p><strong>6 Tribal Conflict: </strong>Rise of the Akabkan tribe worshipping demon lord Sses’innek and subjugating the Zopchik.</p><p><strong>7 Semuanya/Kecuala: </strong>Why did he lose visions from Semuanya? What are Kecuala’s intentions with the Pact?</p><p><strong>8 Reptile Pets: </strong>“Ma’o” the deinonychus (with darkvision!) & archaeopteryx “Maka” sent by Kecuala.</p><p></p><p>9-10. YARGLE</p><p><strong>1</strong> <strong>Personality: </strong>Proud, respectful, defend the weak, bring people together.</p><p><strong>2 Ideal: </strong>Redemption – there's a spark of good in everyone.</p><p><strong>3 Bond: </strong>Holy quest to end Death Curse & redeem himself.</p><p><strong>4 Flaw: </strong>Gross, smelly, and overly trusting.</p><p><strong>5 Heir of Mbobo (Knight): </strong>Wants to unite & civilize Batiri tribes, like Great Queen M’bobo but with less violence.</p><p><strong>6 Meriadar: </strong>Mysterious peace god worshipped by Omuan slaves and throughout small pockets in Chult.</p><p><strong>7 Night Hag Wife: </strong>Married/cursed by Widow Groat, who want to elevate him to power over goblins...</p><p><strong>8 Nilbog: </strong>Inhabited/possessed by the nilbog spirit, unbeknownst to party – complications?</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 8037562, member: 20323"] You're welcome! There's another thing I do, which I forgot to mention. I compile a list of the PCs' story beats/RP traits, which I keep in my notes, periodically referencing & updating. When I'm strapped for ideas about how to weave the PCs' backstories into a game, I roll on this list. Here's an example from my last campaign: [B]Character RP Notes (d10 + d6/d8)[/B] 1-2. KOKO [B]1[/B] [B]Personality: [/B]I’m willing to listen to every side of an argument before I make my own judgment. [B]2 Ideal: [/B]Knowledge is power & Emotions must not cloud logical thinking. [B]3 Bond: [/B]It is my duty to protect my students. [B]4 Flaw: [/B]Unlocking an ancient mystery is worth the price of a civilization. [B]5 The Golden Queen: [/B]New Queen of Dungrunglung trying to save settlement from undead. [B]6 Death Knight’s [I]Geas[/I]: [/B][I]Geased [/I]by Ras T’fima to stop heretical grung (revering Wastri) coming to Mezro [B]7 Swamp Warden: [/B]Necromantic corruption of plants in Dungrunglung/Nsi Wastes similar to Uluu Thalongh & Kuluth-Mar [B]8 Hand of Vecna: [/B]Luring her to darkness (LE), is there a way to remove it while sparing her life? 3-4. RANDOLF [B]1 Personality:[/B] Nothing irritates me more than a question I can't answer or a mystery I can't solve. Also, I frequently quote "famous sayings" from history or races I have encountered; their validity is... questionable. [B]2 Ideal: [/B]Knowledge is power. [B]3 Bond: [/B]I have a friendly rival - Artus Cimber. Only one of us can be the best, and I aim to prove it’s me. [B]4 Flaw: [/B]Overconfident in intelligence and education. Obviously would never remember something wrong. [B]5 Acererak (Archaeologist/Heir to Robilar): [/B]Ancestor survived the Tomb of Horrors…vision of himself becoming Acererak… [B]6 Lich’s Skull: [/B]Teaches him necromancy spells and encourages morally questionable choices. 5-6. SALLEEK [B]1 Personality:[/B] I connect everything that happens to me to the grand cosmic plan of the Aarakocra religion. [B]2 Ideal: [/B]Emotions must not cloud our sense of what is right and true, or our logical thinking. [B]3 Bond: [/B]Nothing is more important that than the members of Kir Sabal. [B]4 Flaw: [/B]I am dogmatic in my thoughts and philosophy. [B]5 Rod of Seven Parts: [/B]One of the relics in Chult – possibly the Navel of the Moon – is a piece of the [I]Rod of Seven Parts.[/I] [B]6 Save Koko, Kill the Hand: [/B]Seeks to remove the Hand from Koko, sparing her life if possible. 7-8. SCOMETT [B]1[/B] [B]Personality: [/B]I avoid waste, and find value in almost everything except money. [B]2 Ideal: [/B]It is best to avoid meddling in the affairs of others unless something is to be gained. [B]3 Bond: [/B]I must put the needs of my tribe above my own. [B]4 Flaw: [/B]I have not been exposed to the vices of the populated world, and may enjoy them more than I should. [B]5 Touched by Devourer: [/B]What is the origin/purpose of the hand burned onto his arm? [B]6 Tribal Conflict: [/B]Rise of the Akabkan tribe worshipping demon lord Sses’innek and subjugating the Zopchik. [B]7 Semuanya/Kecuala: [/B]Why did he lose visions from Semuanya? What are Kecuala’s intentions with the Pact? [B]8 Reptile Pets: [/B]“Ma’o” the deinonychus (with darkvision!) & archaeopteryx “Maka” sent by Kecuala. 9-10. YARGLE [B]1[/B] [B]Personality: [/B]Proud, respectful, defend the weak, bring people together. [B]2 Ideal: [/B]Redemption – there's a spark of good in everyone. [B]3 Bond: [/B]Holy quest to end Death Curse & redeem himself. [B]4 Flaw: [/B]Gross, smelly, and overly trusting. [B]5 Heir of Mbobo (Knight): [/B]Wants to unite & civilize Batiri tribes, like Great Queen M’bobo but with less violence. [B]6 Meriadar: [/B]Mysterious peace god worshipped by Omuan slaves and throughout small pockets in Chult. [B]7 Night Hag Wife: [/B]Married/cursed by Widow Groat, who want to elevate him to power over goblins... [B]8 Nilbog: [/B]Inhabited/possessed by the nilbog spirit, unbeknownst to party – complications? [/QUOTE]
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