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Campaign Choices You've Made On Races
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<blockquote data-quote="Shin Okada" data-source="post: 5234839" data-attributes="member: 1956"><p>Usually, I do not prohibit something designed as a PC race, even if that one is originally for a particular world setting. In most of the cases my "campaign world" is a loose one, and there is not much difficulty on introducing something new.</p><p></p><p>Regarding true monster races and evil races (I do not put 4e drow and minotaur in this category), I do examine it as a DM before allowing them. This is mainly because,</p><p></p><p>1. Monsters may not be well-balanced against core races.</p><p></p><p>When playing 3.5e (or 3.0e after some adjustment regarding ECL was done), I did not prohibit players from playing monsters. But none actually did. That is mainly because LA +X races were actually weaker in overall.</p><p></p><p>In 4e, basically, I have not yet allowed monster races shown in MMs. Even WotC designers are admitting that those stats may not be well-balanced. So I have waited the release of Eberron PG to allow Warforged as a PC, and PHB 3 to allow Minotaur as a PC.</p><p></p><p>2. True evil race and role playing</p><p></p><p>I allow true evil race, only when he is willing to play some, say, traitor or misfits in evil race, AND other players agreed to accept such individual as their character's teammate. Especially in case when the said race appears as popular monster in official adventures (say, hobgoblin). I do use a lot of pre-made adventures.</p></blockquote><p></p>
[QUOTE="Shin Okada, post: 5234839, member: 1956"] Usually, I do not prohibit something designed as a PC race, even if that one is originally for a particular world setting. In most of the cases my "campaign world" is a loose one, and there is not much difficulty on introducing something new. Regarding true monster races and evil races (I do not put 4e drow and minotaur in this category), I do examine it as a DM before allowing them. This is mainly because, 1. Monsters may not be well-balanced against core races. When playing 3.5e (or 3.0e after some adjustment regarding ECL was done), I did not prohibit players from playing monsters. But none actually did. That is mainly because LA +X races were actually weaker in overall. In 4e, basically, I have not yet allowed monster races shown in MMs. Even WotC designers are admitting that those stats may not be well-balanced. So I have waited the release of Eberron PG to allow Warforged as a PC, and PHB 3 to allow Minotaur as a PC. 2. True evil race and role playing I allow true evil race, only when he is willing to play some, say, traitor or misfits in evil race, AND other players agreed to accept such individual as their character's teammate. Especially in case when the said race appears as popular monster in official adventures (say, hobgoblin). I do use a lot of pre-made adventures. [/QUOTE]
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