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General Tabletop Discussion
*Pathfinder & Starfinder
Campaign Choices You've Made On Races
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<blockquote data-quote="Tsukiyomi" data-source="post: 5239688" data-attributes="member: 64881"><p>I'll freely admit that part of my stance comes from the fact that I just don't like the idea of adding dozens of races to the world as a personal preference. It creates a lot of questions. Where have they been all this time? Why are they in the world? I don't like to handwave or gloss over these details if I can help it.</p><p></p><p>It's also important to bear in mind that not all campaign worlds use the POL style where there's tons of unknown out there. Many parts of my campaign world are actually pretty well civilized, and planar travel is at a minimum -- so much of a minimum that my previous group of PCs were among the first non-epic level people to traverse the planes in a long time. Any sort of extraplanar race (shadar-kai, kenku, etc) is going to have great difficulty in merely getting to the material plane.</p><p></p><p>Also, while it's true that adding one additional race can be dealt with, that isn't true when multiple players start wanting new races, and if you run multiple parties throughout your world the number of new creatures can start to escalate.</p><p></p><p>That said, one player in my world wanted to be a changeling, and there aren't any of those in my world. Since it was the concept he was interested in more than the stats, I came up with the idea that he used to be something else, but was magically altered (without going into details, let's just say that it made a lot of sense with things that already existed) to gain the disguise self power. Something like that I'm willing to do on occasion because it doesn't really create problems. In general though I feel that a dozen or so playable races with a rare exception here and there is plenty.</p></blockquote><p></p>
[QUOTE="Tsukiyomi, post: 5239688, member: 64881"] I'll freely admit that part of my stance comes from the fact that I just don't like the idea of adding dozens of races to the world as a personal preference. It creates a lot of questions. Where have they been all this time? Why are they in the world? I don't like to handwave or gloss over these details if I can help it. It's also important to bear in mind that not all campaign worlds use the POL style where there's tons of unknown out there. Many parts of my campaign world are actually pretty well civilized, and planar travel is at a minimum -- so much of a minimum that my previous group of PCs were among the first non-epic level people to traverse the planes in a long time. Any sort of extraplanar race (shadar-kai, kenku, etc) is going to have great difficulty in merely getting to the material plane. Also, while it's true that adding one additional race can be dealt with, that isn't true when multiple players start wanting new races, and if you run multiple parties throughout your world the number of new creatures can start to escalate. That said, one player in my world wanted to be a changeling, and there aren't any of those in my world. Since it was the concept he was interested in more than the stats, I came up with the idea that he used to be something else, but was magically altered (without going into details, let's just say that it made a lot of sense with things that already existed) to gain the disguise self power. Something like that I'm willing to do on occasion because it doesn't really create problems. In general though I feel that a dozen or so playable races with a rare exception here and there is plenty. [/QUOTE]
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