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*TTRPGs General
Campaign climax and group hiatus
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<blockquote data-quote="MortalPlague" data-source="post: 4862675" data-attributes="member: 62721"><p>1) In about twelve years of running D&D, only two campaigns have reached an end. I had one game nearly wrap up, but things fell apart right before the last session. Also, my current D&D 4th edition game is promising to wrap up in one or two sessions, and I'm excited about the conclusion. </p><p></p><p>2) The few times I've ran a campaign through to completion, the conclusion was quite satisfying. I've never really seen any regret for characters being lost.</p><p></p><p>3) Others have given the same answer I would. In short, tie up most, but not all the loose ends.</p><p></p><p>4) The answers don't change, but in my experience, a hiatus is almost always a game-killer. Even if you return to the game, it only seems to last a few sessions.</p><p></p><p>5) I would force the end of the campaign, assuming it's within reason to do so. If you need to cram five or six sessions worth of material into it, that would require some really creative DM'ing to work (and even then, it would probably work very poorly). If we're talking about cramming two or three sessions, however, I would definitely do that. Closure is great!</p></blockquote><p></p>
[QUOTE="MortalPlague, post: 4862675, member: 62721"] 1) In about twelve years of running D&D, only two campaigns have reached an end. I had one game nearly wrap up, but things fell apart right before the last session. Also, my current D&D 4th edition game is promising to wrap up in one or two sessions, and I'm excited about the conclusion. 2) The few times I've ran a campaign through to completion, the conclusion was quite satisfying. I've never really seen any regret for characters being lost. 3) Others have given the same answer I would. In short, tie up most, but not all the loose ends. 4) The answers don't change, but in my experience, a hiatus is almost always a game-killer. Even if you return to the game, it only seems to last a few sessions. 5) I would force the end of the campaign, assuming it's within reason to do so. If you need to cram five or six sessions worth of material into it, that would require some really creative DM'ing to work (and even then, it would probably work very poorly). If we're talking about cramming two or three sessions, however, I would definitely do that. Closure is great! [/QUOTE]
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