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General Tabletop Discussion
*TTRPGs General
Campaign climax and group hiatus
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<blockquote data-quote="timbannock" data-source="post: 4863360" data-attributes="member: 17913"><p>I've played in a lot of groups, and probably only "ended" maybe 1 or 3 campaigns out of the dozens and dozens I've been in.</p><p></p><p></p><p></p><p>Every time it has happened, people were satisfied, moreso than not. A few of the endings were lackluster (the fight was too easy or something), but even then, there were memories that have lasted years and were well worth it.</p><p></p><p></p><p></p><p>Better to wrap up if there's any chance the group might disband or radically change or go to a different game. But I have ended with threads left hanging, and tried to follow up on them later, and it's worked out well. So it really depends on how "final" you think it should be. Some campaigns just need to END. Others work well with a cliff-hanger, or a few mysteries left unsolved.</p><p></p><p></p><p></p><p>If it's a campaign-ender that leads to a hiatus, I'd try to tie everything up you possibly can. I'd also make sure to leave time at the END of the session for reflection, shooting the sh**, and just hanging out. Even if the campaign end sucks, you'll probably all get a good laugh out of it, so if you're going on hiatus, assume you'll want to spend quality non-game time with the group as well as game-time.</p><p></p><p></p><p></p><p>Tough call. Make some kind of climax...if they don't save the Princess, at least give them the sword that can kill the badguy in three hits, or the key to the castle where the princess is held (and better yet, plant them at the foot of the castle as the very last scene).</p><p></p><p>Have some kind of climax, though, or else it'll just feel unfinished, and more importantly, it may not be "memorable" enough to stay in the player's minds during the hiatus. If you can have some thread open and you know (or are at least fairly certain) you'll come back to the same game after the hiatus, a cliffhanger ending can be great motivation for the PCs to talk and remember the events up until the day you get the group back together.</p></blockquote><p></p>
[QUOTE="timbannock, post: 4863360, member: 17913"] I've played in a lot of groups, and probably only "ended" maybe 1 or 3 campaigns out of the dozens and dozens I've been in. Every time it has happened, people were satisfied, moreso than not. A few of the endings were lackluster (the fight was too easy or something), but even then, there were memories that have lasted years and were well worth it. Better to wrap up if there's any chance the group might disband or radically change or go to a different game. But I have ended with threads left hanging, and tried to follow up on them later, and it's worked out well. So it really depends on how "final" you think it should be. Some campaigns just need to END. Others work well with a cliff-hanger, or a few mysteries left unsolved. If it's a campaign-ender that leads to a hiatus, I'd try to tie everything up you possibly can. I'd also make sure to leave time at the END of the session for reflection, shooting the sh**, and just hanging out. Even if the campaign end sucks, you'll probably all get a good laugh out of it, so if you're going on hiatus, assume you'll want to spend quality non-game time with the group as well as game-time. Tough call. Make some kind of climax...if they don't save the Princess, at least give them the sword that can kill the badguy in three hits, or the key to the castle where the princess is held (and better yet, plant them at the foot of the castle as the very last scene). Have some kind of climax, though, or else it'll just feel unfinished, and more importantly, it may not be "memorable" enough to stay in the player's minds during the hiatus. If you can have some thread open and you know (or are at least fairly certain) you'll come back to the same game after the hiatus, a cliffhanger ending can be great motivation for the PCs to talk and remember the events up until the day you get the group back together. [/QUOTE]
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