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Community
General Tabletop Discussion
*TTRPGs General
Campaign climax and group hiatus
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<blockquote data-quote="chintznibbles" data-source="post: 4864142" data-attributes="member: 72881"><p>I was honestly surprised when the last campaign I ran ended at a natural break point. The PCs had just managed to clear out the castle and defeat the BBEG du jour, been rewarded with a lavish party and their own ship, and had just graduated from mid-level local rabble to double-digit level adventurers who deserve their reputation. There was a lot of cool stuff happening; I planned to have them move up to the next tier of influence, from changing the fate of a single island to being influential in the course of an entire nation. Their newfound shiply mobility was going to be key to this. I'd even set up a rudimentary trading minigame thing in case someone was interested.</p><p></p><p>Then I found one of my players was moving, and things sort of crumbled.</p><p></p><p>So, instead of actually using all that potential, it became an excellent fade off into the sunset, leaving the characters in the middle of celebrating their victory while looking forward to the challenges to come...</p><p></p><p>But yeah, every other campaign I've ever ran has mostly just crumbled when someone's schedule changes irreparably and people stop showing up. I'm not given to absurdly epic campaigns, really; I like doing new fresh things every so often as much as I assume players do.</p><p></p><p>I'd not bet on the odds of any group I've been in successfully resuming after a hiatus. Even if the ending was very meticulously crafted, after however many weeks or months off, well, things have changed. People will be in different places in their lives and the memories of their old characters may have changed. Will the old enthusiasm ever really be there again?</p><p></p><p>It might just be me, but I'd stick a fork in the campaign at the last session. Wrap stuff up reasonably well, give them a good ride-off into a shiny sunset, and get to work on the next game! Maybe you can come back to the world with a new set of characters (and/or a new set of players) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> For me, "hiatus of indeterminate length" is basically just another word for "the end".</p></blockquote><p></p>
[QUOTE="chintznibbles, post: 4864142, member: 72881"] I was honestly surprised when the last campaign I ran ended at a natural break point. The PCs had just managed to clear out the castle and defeat the BBEG du jour, been rewarded with a lavish party and their own ship, and had just graduated from mid-level local rabble to double-digit level adventurers who deserve their reputation. There was a lot of cool stuff happening; I planned to have them move up to the next tier of influence, from changing the fate of a single island to being influential in the course of an entire nation. Their newfound shiply mobility was going to be key to this. I'd even set up a rudimentary trading minigame thing in case someone was interested. Then I found one of my players was moving, and things sort of crumbled. So, instead of actually using all that potential, it became an excellent fade off into the sunset, leaving the characters in the middle of celebrating their victory while looking forward to the challenges to come... But yeah, every other campaign I've ever ran has mostly just crumbled when someone's schedule changes irreparably and people stop showing up. I'm not given to absurdly epic campaigns, really; I like doing new fresh things every so often as much as I assume players do. I'd not bet on the odds of any group I've been in successfully resuming after a hiatus. Even if the ending was very meticulously crafted, after however many weeks or months off, well, things have changed. People will be in different places in their lives and the memories of their old characters may have changed. Will the old enthusiasm ever really be there again? It might just be me, but I'd stick a fork in the campaign at the last session. Wrap stuff up reasonably well, give them a good ride-off into a shiny sunset, and get to work on the next game! Maybe you can come back to the world with a new set of characters (and/or a new set of players) ;) For me, "hiatus of indeterminate length" is basically just another word for "the end". [/QUOTE]
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