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Campaign climax and group hiatus
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<blockquote data-quote="MortalPlague" data-source="post: 4864167" data-attributes="member: 62721"><p>Just to be complete, I'm going to add to this.</p><p></p><p>My campaign ended last night. The central character, whose goals were becoming increasingly at odds with her supporting cast, was captured and taken into custody by one of the other PCs. She managed to break out of prison, sneak and bluff through the temple of Bahamut, and escape the other PCs into the crowds of the city. She fled the city, with the other PCs in pursuit, but as night fell with her outdistancing them, they realized that she had gotten away.</p><p></p><p>The player whose PC had become a villain had decided that her PC's course of action would be to hide out for six months or a year, and then return in disguise. The other PCs, who had been largely along for the ride, wouldn't work to continue the game, and if the villain returned, the other PCs wouldn't be drawn into the struggle. In the end, we decided to let things conclude; the villain escaping to plot her return, and the heroes having chased off a blossoming evil.</p><p></p><p>It was nice to have everything wrap up in relatively tidy fashion. But there were plenty of loose ends! The villain is still out there, and at a later point, she might show up as an NPC (or become the center of an evil campaign).</p></blockquote><p></p>
[QUOTE="MortalPlague, post: 4864167, member: 62721"] Just to be complete, I'm going to add to this. My campaign ended last night. The central character, whose goals were becoming increasingly at odds with her supporting cast, was captured and taken into custody by one of the other PCs. She managed to break out of prison, sneak and bluff through the temple of Bahamut, and escape the other PCs into the crowds of the city. She fled the city, with the other PCs in pursuit, but as night fell with her outdistancing them, they realized that she had gotten away. The player whose PC had become a villain had decided that her PC's course of action would be to hide out for six months or a year, and then return in disguise. The other PCs, who had been largely along for the ride, wouldn't work to continue the game, and if the villain returned, the other PCs wouldn't be drawn into the struggle. In the end, we decided to let things conclude; the villain escaping to plot her return, and the heroes having chased off a blossoming evil. It was nice to have everything wrap up in relatively tidy fashion. But there were plenty of loose ends! The villain is still out there, and at a later point, she might show up as an NPC (or become the center of an evil campaign). [/QUOTE]
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