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Campaign climax and group hiatus
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<blockquote data-quote="NewJeffCT" data-source="post: 4864451" data-attributes="member: 10784"><p>I honestly don't recall how many of my campaigns came to a conclusion when I was younger - safe to say, it was probably not many.</p><p></p><p>As a player, I was involved in a great year-long campaign in the waning days of 2E set in Kalamar. The DM was fantastic and it was a big group of 9-10 players and we gamed every week. That campaign came to its logical end and all of the major loose ends were tied up. Added via edit: The actual finale was very good as well - the group had a showdown with the evil emperor, and every PC save one ended up giving their lives in the big combat in order to allow the one remaining PC time to stop the birth of the emperor's demonic dark child and save the world from 300 years of darkness. Of course, in conclusion, the gods themselves raised/resurrected several of the PCs as a reward (save two who did not desire to return...) and the DM faded to conclusion with the world starting a new golden age.</p><p></p><p>A few years later, in the early days of 3E, I came back into the same group as a player towards the end of another long-term campaign and saw the conclusion to that one. However, I don't know how many loose ends were left outstanding, as I was only part of that campaign for a short while (work & life got in the way...)</p><p></p><p>I don't want to give myself the <strong><em>Kiss of Death</em></strong> now, but I have been DMing a 3.5 campaign for almost 2 years now (9/14/07 was the first session) and we're going to be heading into the home stretch soon. We normally have gamed every 2 weeks, and I anticipate finishing this campaign up by late September or some time in October. There will be a few loose ends, I'm sure, but I hope to tie up all the major plotlines by the campaign's conclusion.</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 4864451, member: 10784"] I honestly don't recall how many of my campaigns came to a conclusion when I was younger - safe to say, it was probably not many. As a player, I was involved in a great year-long campaign in the waning days of 2E set in Kalamar. The DM was fantastic and it was a big group of 9-10 players and we gamed every week. That campaign came to its logical end and all of the major loose ends were tied up. Added via edit: The actual finale was very good as well - the group had a showdown with the evil emperor, and every PC save one ended up giving their lives in the big combat in order to allow the one remaining PC time to stop the birth of the emperor's demonic dark child and save the world from 300 years of darkness. Of course, in conclusion, the gods themselves raised/resurrected several of the PCs as a reward (save two who did not desire to return...) and the DM faded to conclusion with the world starting a new golden age. A few years later, in the early days of 3E, I came back into the same group as a player towards the end of another long-term campaign and saw the conclusion to that one. However, I don't know how many loose ends were left outstanding, as I was only part of that campaign for a short while (work & life got in the way...) I don't want to give myself the [b][i]Kiss of Death[/i][/b][i][/i] now, but I have been DMing a 3.5 campaign for almost 2 years now (9/14/07 was the first session) and we're going to be heading into the home stretch soon. We normally have gamed every 2 weeks, and I anticipate finishing this campaign up by late September or some time in October. There will be a few loose ends, I'm sure, but I hope to tie up all the major plotlines by the campaign's conclusion. [/QUOTE]
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