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<blockquote data-quote="Durifern" data-source="post: 1079893" data-attributes="member: 4764"><p>It's my first campaign I'm running so I can only speak how it went so far and how I plan to take it further:</p><p></p><p>IMO it's quite good to divide your campaign in several big pieces like newbies (levels 1-5), would be heroes (~6-10) and true heroes.</p><p>It took us something about three years to finish the first big chapter of our campaign (we play once per month on the average) reaching 5th level. I had to cut down XP severely, otherwise the tone of the campaign would have changed too fast. I tried to convey to my players the feeling that they're playing with the big guys, now that they have left that stage some people will know their name, not everyone will like them, though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p>At the beginning of our campaign I started with a general idea where I want them to be and what they basically will have to do.</p><p>I think it's important that a campaign reaches a closing point when the PCs have accomplished something significant so that a change of pace is possible but that doesn't mean the end of the campaign. </p><p>With the level progression we prefer our campaigns are virtually open ended.</p><p>The last campaign we played was still OD&D and it took us seven years to reach 9th level and the only reason why we stopped were that our master hadn't the time anylonger to do all the necessary work.</p></blockquote><p></p>
[QUOTE="Durifern, post: 1079893, member: 4764"] It's my first campaign I'm running so I can only speak how it went so far and how I plan to take it further: IMO it's quite good to divide your campaign in several big pieces like newbies (levels 1-5), would be heroes (~6-10) and true heroes. It took us something about three years to finish the first big chapter of our campaign (we play once per month on the average) reaching 5th level. I had to cut down XP severely, otherwise the tone of the campaign would have changed too fast. I tried to convey to my players the feeling that they're playing with the big guys, now that they have left that stage some people will know their name, not everyone will like them, though. :D At the beginning of our campaign I started with a general idea where I want them to be and what they basically will have to do. I think it's important that a campaign reaches a closing point when the PCs have accomplished something significant so that a change of pace is possible but that doesn't mean the end of the campaign. With the level progression we prefer our campaigns are virtually open ended. The last campaign we played was still OD&D and it took us seven years to reach 9th level and the only reason why we stopped were that our master hadn't the time anylonger to do all the necessary work. [/QUOTE]
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