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<blockquote data-quote="Iron Sky" data-source="post: 4207806" data-attributes="member: 60965"><p>I'm trying to wrap up my 3.5 campaign right now too. I love the campaign and the world it's set in, but mid-high level 3.5 combat is a pain. In our last game, we had 4 PCs, 2 Cohorts, and 3 affiliation bodyguards vs 1 big baddie and 8 little baddies. It ended up taking 5 hours to run 6 turns of combat.</p><p></p><p>I had hopes they would actually make a lot of progress, but the one fight of the evening ended up taking the whole evening...</p><p></p><p>I thought the plot-related artifact(s) they have acquired would make the combats go faster, but it just adds more complications and stuff to look up in the middle of combat (quick, what does Storm of Vengeance do again? What level is it? What's the save DC since it's from an artifact? What's the caster level again for range and damage? Should I use it or fireball or channeled pyroblast?)</p><p></p><p>Looking forward to 4E so much at the moment, if for the improvements to DMability that I've noticed in my playtests if nothing else. If it can carry through to mid-high level play, I'll be happy because DMing isn't a nightmare and my players will be happy that we can actually finish a campaign without me getting discouraged, burnt out, and giving up on the system just when the campaign is starting to reach some sort of climax.</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 4207806, member: 60965"] I'm trying to wrap up my 3.5 campaign right now too. I love the campaign and the world it's set in, but mid-high level 3.5 combat is a pain. In our last game, we had 4 PCs, 2 Cohorts, and 3 affiliation bodyguards vs 1 big baddie and 8 little baddies. It ended up taking 5 hours to run 6 turns of combat. I had hopes they would actually make a lot of progress, but the one fight of the evening ended up taking the whole evening... I thought the plot-related artifact(s) they have acquired would make the combats go faster, but it just adds more complications and stuff to look up in the middle of combat (quick, what does Storm of Vengeance do again? What level is it? What's the save DC since it's from an artifact? What's the caster level again for range and damage? Should I use it or fireball or channeled pyroblast?) Looking forward to 4E so much at the moment, if for the improvements to DMability that I've noticed in my playtests if nothing else. If it can carry through to mid-high level play, I'll be happy because DMing isn't a nightmare and my players will be happy that we can actually finish a campaign without me getting discouraged, burnt out, and giving up on the system just when the campaign is starting to reach some sort of climax. [/QUOTE]
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