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Campaign Commentary- Adventures in Fallcrest
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<blockquote data-quote="Goonalan" data-source="post: 5393194" data-attributes="member: 16069"><p>If this should be in the Story Hour forum then feel free to shift it out, my intention however (with the help of my players) is to talk our way through our Maptools Campaign, starting with HS1 The Slaying Stone.</p><p></p><p>Generally there's going to be a bit of description of the action (I'll talk about the changes I/we made etc.), a few screenshots, and hopefully some insightful comments here and there about how to (not) play things correctly- mistakes will be made.</p><p></p><p>HS1 The Slaying Stone</p><p>Pre-Game</p><p></p><p>And so yet another game, a new 4e campaign, this time back to Maptools and my on-line miscreant friends scattered around the globe.</p><p></p><p>I'm still playing around the table every Sunday so it's a double dose of D&D every week, and to think prior to the release of 4th edition I'd been almost dry.</p><p></p><p>And so we're in the Nentir Vale again, Fallcrest the players home, although several of them have homes elsewhere and are just passing through or else in search of something or somebody in the city. </p><p></p><p>From a campaign perspective then the entire Vale has just endured eight solid months of Shadow- the prophecies or else promises of all the big bosses in H1 to H3 (Kalarel, Paldemar & Karavakos) briefly came to fruition- the entire Vale shrouded in shadow, it was as if the Shadowfell had moved over. </p><p></p><p>The backstory to this is in my previous Maptools campaign (with the very same players), the PCs battled their way through the core adventures (to H3 Pyramid of Shadows) and finally defeated Karavakos in all his forms and destroyed the Pyramid (they think). The Pyramid was prior to this hovering over Fallcrest- causing all manner of terrible electrical storms while strange plants grew (remarkably quickly) bursting through the streets and buildings of the city. The strange plants the PCs discovered were part Fey, part Shadow and soon took to grabbing the citizens of Fallcrest and cocooning them- sending them into some sort of coma like state- while drinking the captured citizens vital fluids (but still keeping them alive). And thus the previous PCs were sent into the Pyramid, with a little help from Nimozaran the Green, to fight their way to victory or death and save the city (and Vale).</p><p></p><p>Eight (Pyramid) days later the PCs emerged victorious (as above), to discover the plants had withered and died, the Shadow slowly dissipating, and the citizens of Fallcrest (and other places in the Vale) scratching their heads as to what had befallen them and, best of all, that eight months had passed.</p><p></p><p>The previous PCs (and me), a little fed up with the WOTC core adventures called it a day, we'd been playing for a year and a half and had got tired of fighting encounter after encounter.</p><p></p><p>Slightly less than a year later, we're back.</p><p></p><p>And that about brings us up to date...</p><p></p><p>The new PCs, old players, are-</p><p></p><p>Akshay (USA) playing Resolute, Human Fighter (Brawler) Level 1.</p><p>Bob (Serbia) playing Maldor, Elven Avenger of the Raven Queen Level 1.</p><p>Christer (Sweden) playing Nebrendil, Tiefling Wizard Level 1.</p><p>Jack (UK) playing Drake, Human Cleric of Pelor (Pacifist) Level 1.</p><p>Simon (UK) playing Rogar, Halfling Monk Level 1.</p><p>Zoran (Serbia) playing Jebediah, Githyanki Swordmage Level 1.</p><p></p><p>We're starting off with a dip into HS1 The Slaying Stone, although I have made some changes here and there, as you (and the players) will see.</p><p></p><p>But first a brief intro to the characters from the players, if I can stir them into life-</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5393194, member: 16069"] If this should be in the Story Hour forum then feel free to shift it out, my intention however (with the help of my players) is to talk our way through our Maptools Campaign, starting with HS1 The Slaying Stone. Generally there's going to be a bit of description of the action (I'll talk about the changes I/we made etc.), a few screenshots, and hopefully some insightful comments here and there about how to (not) play things correctly- mistakes will be made. HS1 The Slaying Stone Pre-Game And so yet another game, a new 4e campaign, this time back to Maptools and my on-line miscreant friends scattered around the globe. I'm still playing around the table every Sunday so it's a double dose of D&D every week, and to think prior to the release of 4th edition I'd been almost dry. And so we're in the Nentir Vale again, Fallcrest the players home, although several of them have homes elsewhere and are just passing through or else in search of something or somebody in the city. From a campaign perspective then the entire Vale has just endured eight solid months of Shadow- the prophecies or else promises of all the big bosses in H1 to H3 (Kalarel, Paldemar & Karavakos) briefly came to fruition- the entire Vale shrouded in shadow, it was as if the Shadowfell had moved over. The backstory to this is in my previous Maptools campaign (with the very same players), the PCs battled their way through the core adventures (to H3 Pyramid of Shadows) and finally defeated Karavakos in all his forms and destroyed the Pyramid (they think). The Pyramid was prior to this hovering over Fallcrest- causing all manner of terrible electrical storms while strange plants grew (remarkably quickly) bursting through the streets and buildings of the city. The strange plants the PCs discovered were part Fey, part Shadow and soon took to grabbing the citizens of Fallcrest and cocooning them- sending them into some sort of coma like state- while drinking the captured citizens vital fluids (but still keeping them alive). And thus the previous PCs were sent into the Pyramid, with a little help from Nimozaran the Green, to fight their way to victory or death and save the city (and Vale). Eight (Pyramid) days later the PCs emerged victorious (as above), to discover the plants had withered and died, the Shadow slowly dissipating, and the citizens of Fallcrest (and other places in the Vale) scratching their heads as to what had befallen them and, best of all, that eight months had passed. The previous PCs (and me), a little fed up with the WOTC core adventures called it a day, we'd been playing for a year and a half and had got tired of fighting encounter after encounter. Slightly less than a year later, we're back. And that about brings us up to date... The new PCs, old players, are- Akshay (USA) playing Resolute, Human Fighter (Brawler) Level 1. Bob (Serbia) playing Maldor, Elven Avenger of the Raven Queen Level 1. Christer (Sweden) playing Nebrendil, Tiefling Wizard Level 1. Jack (UK) playing Drake, Human Cleric of Pelor (Pacifist) Level 1. Simon (UK) playing Rogar, Halfling Monk Level 1. Zoran (Serbia) playing Jebediah, Githyanki Swordmage Level 1. We're starting off with a dip into HS1 The Slaying Stone, although I have made some changes here and there, as you (and the players) will see. But first a brief intro to the characters from the players, if I can stir them into life- [/QUOTE]
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