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*Pathfinder & Starfinder
Campaign Commentary- Adventures in Fallcrest
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<blockquote data-quote="Goonalan" data-source="post: 5397508" data-attributes="member: 16069"><p>HS1 The Slaying Stone</p><p>Session 1 Part 2</p><p></p><p>The PCs head into flashback mode, their last memories, a horrible droning dirge slowly warps and reshapes into a sound familiar to adventurers (and Players) everywhere, 'Drink! Drink! Drink! Drink!', and on it goes.</p><p></p><p>No magic involved, the PCs last collective memories are of being in the pub, and engaged in a drinking competition-</p><p></p><p><a href="http://www.flickr.com/photos/40504969@N08/5228404847/" target="_blank"><img src="http://farm6.static.flickr.com/5090/5228404847_8c51ee21b3.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p>Role-playing drunk, I mean... Actually, maybe I got it right first time.</p><p></p><p>To reiterate, no magic involved, no dark forces (save the Dwarf Spirits), it seems the PCs fortified by a heavy night drinking must have wandered out of Fallcrest and into the wilds- a new(-ish) take on the PCs meet in a pub. The pub in question is the Blue Moon Alehouse, Fallcrest, but under new management. The bar has been previously bought out by Rock (Akshay's PC from the previous campaign), while Farkill (Zoran's PC from the previous campaign) is MC for the evening's events.</p><p></p><p>And so we're in flashback, this has already happened, I warn the players- nothing bad can come of it (it's already happened with the attack of the wolves)- let loose.</p><p></p><p>Making use of the Drinking Competition rules provided by ENWorld the players take it in turns (Insight order- highest Insight last, they're not daft) to quaff strange brews, each new drink requires an Endurance check. Failure and the PCs progress from Tipsy all the way to Unconscious, gathering temporary hit points and penalties to select defences, and all skill checks as they go. To make matters worse between each round of drinks the PCs have to perform some simple task, did I say PCs, actually the players have to too.</p><p></p><p>So we start with players and PCs attempting to say as quickly as possible-</p><p></p><p>'How much wood could a woodchuck chuck if a woodchuck could chuck wood?'</p><p></p><p>Which is easy enough you'd think- a nice gentle start to proceedings, but turns out to be incredibly difficult to say if you're Serbian or Swedish and the English language is not your native tongue- there follows much giggling.</p><p></p><p>That's not all, the players and PCs are asked to perform various exercises- touch their toes, touch their nose while standing on one leg- obviously the players are on the honour system here, we're on Skype, there's no video conferencing but the players can be heard throughout their exertions- mostly swearing and/or falling over.</p><p></p><p>Their PCs in game have to do the same exercises and have to make various Athletics, Acrobatics and Endurance skill checks to complete their routines- failure leading to further progression down the drunk scale, and or embarrassing moments- tumbling off the bar, falling into each other, poking themselves in the eye and Dazing themselves etc.</p><p></p><p>Worse still some of the drinks they're consuming conjure other magical effects- Fyana Flight, an Eladrin brew, for instance requires the PCs to make saving throws or else teleport to a random location within the bar.</p><p></p><p>Further complicating things Farkill, the MC for the evening, is very hands on, congratulating those PCs getting through the opening few rounds with crushing bear hugs, that require further checks to keep the consumed booze down.</p><p></p><p>It gets nasty very quickly- for Neb and Drake very very quickly indeed, the pair are soon bordering on the unconscious and out of the competition. Resolute, after some appalling dice rolls, joins them soon after. Eventually Jeb, Maldor and Rogar are through to the final- a glass of Dwarf Spirits is consumed and the three are let loose on their final task.</p><p></p><p>They have to manoeuvre through the packed bar and attempt to sit on a chair- which is a whole lot more complicated when you're plastered and at something like -8 on all skill checks- which is the case for Jeb.</p><p></p><p>Jeb soon settles for crawling around on the floor. Maldor cannot even manage the right direction- and is falling down a lot. After three rounds of combined idiocy Rogar Riverborn (the Halfling!) is declared the winner. Although he has missed the chair twice ending up on his backside both times- he's having trouble focussing.</p><p></p><p>The bar goes crazy and Farkill declares that the PCs must indeed be hardy souls clearly capable of taking up the greatest of career paths- adventuring...</p><p></p><p>Adventuring...</p><p></p><p>Adventuring...</p><p></p><p>The last comment makes its mark on the PCs.</p><p></p><p>The rest is history.</p><p></p><p>Actually not so much history as the present.</p><p></p><p>The flashback ends and the PCs are left closely observing their boots, and back in Treona's tower, their story not as 'magical' or 'mysterious' as they first thought.</p><p></p><p>The players seemed to enjoy this opening, some of the events in the bar leaving them giggling like fools.</p><p></p><p>Again, I thought this would be a good ice-breaker, start with a quick fight, move to the character introductions- with several of the PCs providing some good role-playing (essentially Rping drunk people) and everyone is happy (and laughing about it) and back in the game. Simon was particularly happy that Rogar, the Monk, had seen of the others- and considerably richer for his efforts. As I said an easy light-hearted approach that gets everyone involved, it worked well. </p><p></p><p>Next time- Treona has a proposition.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5397508, member: 16069"] HS1 The Slaying Stone Session 1 Part 2 The PCs head into flashback mode, their last memories, a horrible droning dirge slowly warps and reshapes into a sound familiar to adventurers (and Players) everywhere, 'Drink! Drink! Drink! Drink!', and on it goes. No magic involved, the PCs last collective memories are of being in the pub, and engaged in a drinking competition- [url=http://www.flickr.com/photos/40504969@N08/5228404847/][img]http://farm6.static.flickr.com/5090/5228404847_8c51ee21b3.jpg[/img][/url] Role-playing drunk, I mean... Actually, maybe I got it right first time. To reiterate, no magic involved, no dark forces (save the Dwarf Spirits), it seems the PCs fortified by a heavy night drinking must have wandered out of Fallcrest and into the wilds- a new(-ish) take on the PCs meet in a pub. The pub in question is the Blue Moon Alehouse, Fallcrest, but under new management. The bar has been previously bought out by Rock (Akshay's PC from the previous campaign), while Farkill (Zoran's PC from the previous campaign) is MC for the evening's events. And so we're in flashback, this has already happened, I warn the players- nothing bad can come of it (it's already happened with the attack of the wolves)- let loose. Making use of the Drinking Competition rules provided by ENWorld the players take it in turns (Insight order- highest Insight last, they're not daft) to quaff strange brews, each new drink requires an Endurance check. Failure and the PCs progress from Tipsy all the way to Unconscious, gathering temporary hit points and penalties to select defences, and all skill checks as they go. To make matters worse between each round of drinks the PCs have to perform some simple task, did I say PCs, actually the players have to too. So we start with players and PCs attempting to say as quickly as possible- 'How much wood could a woodchuck chuck if a woodchuck could chuck wood?' Which is easy enough you'd think- a nice gentle start to proceedings, but turns out to be incredibly difficult to say if you're Serbian or Swedish and the English language is not your native tongue- there follows much giggling. That's not all, the players and PCs are asked to perform various exercises- touch their toes, touch their nose while standing on one leg- obviously the players are on the honour system here, we're on Skype, there's no video conferencing but the players can be heard throughout their exertions- mostly swearing and/or falling over. Their PCs in game have to do the same exercises and have to make various Athletics, Acrobatics and Endurance skill checks to complete their routines- failure leading to further progression down the drunk scale, and or embarrassing moments- tumbling off the bar, falling into each other, poking themselves in the eye and Dazing themselves etc. Worse still some of the drinks they're consuming conjure other magical effects- Fyana Flight, an Eladrin brew, for instance requires the PCs to make saving throws or else teleport to a random location within the bar. Further complicating things Farkill, the MC for the evening, is very hands on, congratulating those PCs getting through the opening few rounds with crushing bear hugs, that require further checks to keep the consumed booze down. It gets nasty very quickly- for Neb and Drake very very quickly indeed, the pair are soon bordering on the unconscious and out of the competition. Resolute, after some appalling dice rolls, joins them soon after. Eventually Jeb, Maldor and Rogar are through to the final- a glass of Dwarf Spirits is consumed and the three are let loose on their final task. They have to manoeuvre through the packed bar and attempt to sit on a chair- which is a whole lot more complicated when you're plastered and at something like -8 on all skill checks- which is the case for Jeb. Jeb soon settles for crawling around on the floor. Maldor cannot even manage the right direction- and is falling down a lot. After three rounds of combined idiocy Rogar Riverborn (the Halfling!) is declared the winner. Although he has missed the chair twice ending up on his backside both times- he's having trouble focussing. The bar goes crazy and Farkill declares that the PCs must indeed be hardy souls clearly capable of taking up the greatest of career paths- adventuring... Adventuring... Adventuring... The last comment makes its mark on the PCs. The rest is history. Actually not so much history as the present. The flashback ends and the PCs are left closely observing their boots, and back in Treona's tower, their story not as 'magical' or 'mysterious' as they first thought. The players seemed to enjoy this opening, some of the events in the bar leaving them giggling like fools. Again, I thought this would be a good ice-breaker, start with a quick fight, move to the character introductions- with several of the PCs providing some good role-playing (essentially Rping drunk people) and everyone is happy (and laughing about it) and back in the game. Simon was particularly happy that Rogar, the Monk, had seen of the others- and considerably richer for his efforts. As I said an easy light-hearted approach that gets everyone involved, it worked well. Next time- Treona has a proposition. [/QUOTE]
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