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Campaign Commentary- Adventures in Fallcrest
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<blockquote data-quote="Goonalan" data-source="post: 5398656" data-attributes="member: 16069"><p>In an attempt to try and catch up to where we are at present in the campaign I'm going to update as often as I can, say every two or so days.</p><p></p><p>We've just had another marvelous session this evening- our fifth.</p><p></p><p>So here's the last bit of the first session-</p><p></p><p>HS1 The Slaying Stone</p><p>Session 1 Part 3</p><p></p><p>Now sobered up, the 'Nescafe' having cleared most ill-effects of their night on the lash, the newly formed adventuring party, 'The Thursday Knights'- keen to impress, listen to Treona tell her tale, and what a tale.</p><p></p><p>It seems the tower's mistress used to live in Kiris Dahn, a small town not so very far away, which during the time of Shadow was abandoned after repeated Goblin incursions. There's no chance of the PCs taking the town back, the Goblins are there in numbers- Gorizbadd is now a Goblin garrison. Treona has another task for the PCs, she tells the them about the 'Slaying Stones', magic items capable of killing an individual dead- she thinks there is one Stone left unguarded within Gorizbadd- she wants the PCs to recover it.</p><p></p><p>Furthermore she fears that other forces are also searching for the remaining stone- the PCs must find the stone and return it to her so she can deactivate it before it falls into enemy hands.</p><p></p><p>The PCs ask lots of (good) questions about the lay of the land, do all they can to work out the size and shape of their task, so many questions in fact that Treona is convinced that the PCs are the right guys for the job. I was going to drop this second quest on them just as they were going to head out on the morning, but the players were on top form and Resolute in-particular had already asked too many probing questions.</p><p></p><p>Treona wishes the players to investigate a further matter, a sensitive matter- during her time in Kiris, she explains, she worked in a series of subterranean chambers beneath the Kiris Library crafting rituals, and on occasion magic items. When the town was abandoned the area was cleared out- she's certain of it, almost certain anyway. Alas whilst scrying the town very recently she detected strong magical forces seeping from the Library- Treona fears something was missed in their hasty evacuation. </p><p></p><p>She would like this area investigated too... and any error, say if something got left behind and was perhaps not 100% safe, be rectified- immediately. Furthermore the PCs should endeavour to keep secret the location- no-one must find out.</p><p></p><p>The PCs accept, although they have many more questions, they quickly learn that Kiris is home to a garrison of Goblins and a small tribe (perhaps) of Kobolds- the relationship between these two factions is unknown. </p><p></p><p><a href="http://www.flickr.com/photos/40504969@N08/5228404979/" target="_blank"><img src="http://farm6.static.flickr.com/5042/5228404979_8b3f228cf8.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p></p><p>They are also shown a map of the town, with brief descriptions of the primary locations that are possibly still in use by the towns present inhabitants. They're also given three scrolls, each containing a very basic Ritual which can be used, at close-quarters and with limited duration, to locate the last 'Slaying Stone'; and, of course, the necessary Residuum to use the Rituals.</p><p></p><p>And yet more questions follow- basic equipment is found, Treona is forced to raid her store room- rations, torches and warm clothing is located- its cold outside and the weather is only getting worse, and our guys are ill-equipped for the elements after drunkenly wandering out of the city hell set on becoming 'adventurers'.</p><p></p><p>Finally the PCs retire for the night to sleep off the last of the booze, wake early the next day, and set off for adventure- the 20 or so miles to the abandoned town of Kiris Dahn.</p><p></p><p>Just a note-</p><p></p><p>Kiris Dahn is situated just south of the Moon Hills, a little off the King's Road as it wends its way to Harkenwold. The town made its money through quarrying and timber- ruled by the Kiris family; better merchants than rulers, the town grew quickly and attracted many to its banner- lots of trade and therefore money passed through the place. The initial logging camp with 50-80 workers grew to a fortified town with nearly 700 citizens in just over twenty years. That said the town, which some said was built without any real foundations- it was all for coin, crumbled and fell quickly, only two months after the Shadow descended over the Vale. The Kiris family fled to Hammerfast- they were even less liked in Fallcrest having syphoned off profits that would have otherwise been realised by the mercantile families there. The other citizens made for Fallcrest and Harkenwold, and other places within the Vale.</p><p></p><p>And so the first Session draws to a close- the PCs have had a nice prologue (of sorts), introduced themselves to each other, and declared themselves adventurers in the making. They've also fought their first fight and located their first patron.</p><p></p><p>They have also clocked up 150 or so XP each, with several of them receiving rewards in gold for their successes in the drinking competition.</p><p></p><p>Next Session- getting in to Gorizbadd.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5398656, member: 16069"] In an attempt to try and catch up to where we are at present in the campaign I'm going to update as often as I can, say every two or so days. We've just had another marvelous session this evening- our fifth. So here's the last bit of the first session- HS1 The Slaying Stone Session 1 Part 3 Now sobered up, the 'Nescafe' having cleared most ill-effects of their night on the lash, the newly formed adventuring party, 'The Thursday Knights'- keen to impress, listen to Treona tell her tale, and what a tale. It seems the tower's mistress used to live in Kiris Dahn, a small town not so very far away, which during the time of Shadow was abandoned after repeated Goblin incursions. There's no chance of the PCs taking the town back, the Goblins are there in numbers- Gorizbadd is now a Goblin garrison. Treona has another task for the PCs, she tells the them about the 'Slaying Stones', magic items capable of killing an individual dead- she thinks there is one Stone left unguarded within Gorizbadd- she wants the PCs to recover it. Furthermore she fears that other forces are also searching for the remaining stone- the PCs must find the stone and return it to her so she can deactivate it before it falls into enemy hands. The PCs ask lots of (good) questions about the lay of the land, do all they can to work out the size and shape of their task, so many questions in fact that Treona is convinced that the PCs are the right guys for the job. I was going to drop this second quest on them just as they were going to head out on the morning, but the players were on top form and Resolute in-particular had already asked too many probing questions. Treona wishes the players to investigate a further matter, a sensitive matter- during her time in Kiris, she explains, she worked in a series of subterranean chambers beneath the Kiris Library crafting rituals, and on occasion magic items. When the town was abandoned the area was cleared out- she's certain of it, almost certain anyway. Alas whilst scrying the town very recently she detected strong magical forces seeping from the Library- Treona fears something was missed in their hasty evacuation. She would like this area investigated too... and any error, say if something got left behind and was perhaps not 100% safe, be rectified- immediately. Furthermore the PCs should endeavour to keep secret the location- no-one must find out. The PCs accept, although they have many more questions, they quickly learn that Kiris is home to a garrison of Goblins and a small tribe (perhaps) of Kobolds- the relationship between these two factions is unknown. [url=http://www.flickr.com/photos/40504969@N08/5228404979/][img]http://farm6.static.flickr.com/5042/5228404979_8b3f228cf8.jpg[/img][/url] They are also shown a map of the town, with brief descriptions of the primary locations that are possibly still in use by the towns present inhabitants. They're also given three scrolls, each containing a very basic Ritual which can be used, at close-quarters and with limited duration, to locate the last 'Slaying Stone'; and, of course, the necessary Residuum to use the Rituals. And yet more questions follow- basic equipment is found, Treona is forced to raid her store room- rations, torches and warm clothing is located- its cold outside and the weather is only getting worse, and our guys are ill-equipped for the elements after drunkenly wandering out of the city hell set on becoming 'adventurers'. Finally the PCs retire for the night to sleep off the last of the booze, wake early the next day, and set off for adventure- the 20 or so miles to the abandoned town of Kiris Dahn. Just a note- Kiris Dahn is situated just south of the Moon Hills, a little off the King's Road as it wends its way to Harkenwold. The town made its money through quarrying and timber- ruled by the Kiris family; better merchants than rulers, the town grew quickly and attracted many to its banner- lots of trade and therefore money passed through the place. The initial logging camp with 50-80 workers grew to a fortified town with nearly 700 citizens in just over twenty years. That said the town, which some said was built without any real foundations- it was all for coin, crumbled and fell quickly, only two months after the Shadow descended over the Vale. The Kiris family fled to Hammerfast- they were even less liked in Fallcrest having syphoned off profits that would have otherwise been realised by the mercantile families there. The other citizens made for Fallcrest and Harkenwold, and other places within the Vale. And so the first Session draws to a close- the PCs have had a nice prologue (of sorts), introduced themselves to each other, and declared themselves adventurers in the making. They've also fought their first fight and located their first patron. They have also clocked up 150 or so XP each, with several of them receiving rewards in gold for their successes in the drinking competition. Next Session- getting in to Gorizbadd. [/QUOTE]
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