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Campaign Commentary- Adventures in Fallcrest
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<blockquote data-quote="Goonalan" data-source="post: 5402144" data-attributes="member: 16069"><p>Yeah, I figured that would happen if I just played it by the book- that's why I made sure from the get-go that Rort had a way out- somewhere to flee to so that the PCs had to go through the Minions et al to get up close to him.</p><p></p><p>I also try to have bad guys flop to the floor and surrender in the most outlandish manner... I try to stop the PCs from killing X by making their surrender as amusing as possible, and in the process flattering one of the players- appeal directly to one of them.</p><p></p><p>I seem to remember Rort appealed to Neb for mercy, the mighty mage who commands the stars to shine etc... Mainly because everyone else in the room seemed very intent on his death- Drake wasn't present at this point.</p><p></p><p>Whe I roleplay bad guys I try to drag Neb and Drake in as often as possible, in general terms players that play characters that are melee specialists seem to have less compunction when it comes to slaying unarmed/prisoners et al. Again, just a generalisation but something I've noted over 25+ years at D&D, my rule is surrender to the nearest guy in robes...</p><p></p><p>And if you want to keep the bad guy alive, stand him next to the exit.</p><p></p><p>Cheers Paul</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5402144, member: 16069"] Yeah, I figured that would happen if I just played it by the book- that's why I made sure from the get-go that Rort had a way out- somewhere to flee to so that the PCs had to go through the Minions et al to get up close to him. I also try to have bad guys flop to the floor and surrender in the most outlandish manner... I try to stop the PCs from killing X by making their surrender as amusing as possible, and in the process flattering one of the players- appeal directly to one of them. I seem to remember Rort appealed to Neb for mercy, the mighty mage who commands the stars to shine etc... Mainly because everyone else in the room seemed very intent on his death- Drake wasn't present at this point. Whe I roleplay bad guys I try to drag Neb and Drake in as often as possible, in general terms players that play characters that are melee specialists seem to have less compunction when it comes to slaying unarmed/prisoners et al. Again, just a generalisation but something I've noted over 25+ years at D&D, my rule is surrender to the nearest guy in robes... And if you want to keep the bad guy alive, stand him next to the exit. Cheers Paul [/QUOTE]
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Campaign Commentary- Adventures in Fallcrest
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