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Campaign Commentary- Adventures in Fallcrest
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<blockquote data-quote="Goonalan" data-source="post: 5407171" data-attributes="member: 16069"><p>HS1 The Slaying Stone</p><p>Session 3 Part 3</p><p></p><p>Down again, Rogar leading the way- the other PCs following a little behind, a number of locked chambers are found, and swiftly unlocked- a hastily abandoned bedroom and a storeroom with a camp bed in it- a little more residuum is recovered but nothing else of note- a few clothes and some mouldy reagents and damp unusable chemicals.</p><p></p><p>A kitchen is located, although it too has been ransacked, and muddied- the Bullywugs have been here, nothing of note, and finally to a locked door which is on the third attempt opened, and unleashes a tide of foetid mud- Neb and Drake are knocked off their feet and sent tumbling down the hard stone corridor.</p><p></p><p>The pair are quickly righted and the PCs wade into a chamber twelve inches deep in sulphurous mud, over the far side of the chamber is a beautifully crafted magical staff- spinning like a top causing a swirling maelstrom in the mud.</p><p></p><p>Neb uses his arcane knowledge to determine that this is some sort of portal, small though it is, to the Plane of Elemental Chaos- and if they don't close it, then the chambers here will eventually fill with the foul mud.</p><p></p><p><a href="http://www.flickr.com/photos/40504969@N08/5230064738/" target="_blank"><img src="http://farm6.static.flickr.com/5208/5230064738_83c2ec1610.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p>The PCs try out their new Mud Man Face Packs.</p><p></p><p>And to make matters worse a gang, initially four, of Mud Men surge up from the liquid filth and start giving the PCs the 'hard word'...</p><p></p><p>A Skill Challenge to complete (to close the Portal) and the Mud Men to defeat.</p><p></p><p>A lot of melee this time, and a little less fun because of it, but that's my fault- I must do better, hide much more stuff around the place for the PCs to find, or else provide more role-playing opportunities- a few talking enemies etc.</p><p></p><p>Ah well... not so bad. At the end of session 3 the PCs have just short of 500 XP, I figure they should have enough XP to level every five or six sessions, at least that's what I'm going to try for.</p><p></p><p>Next time... Mud glorious Mud!</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5407171, member: 16069"] HS1 The Slaying Stone Session 3 Part 3 Down again, Rogar leading the way- the other PCs following a little behind, a number of locked chambers are found, and swiftly unlocked- a hastily abandoned bedroom and a storeroom with a camp bed in it- a little more residuum is recovered but nothing else of note- a few clothes and some mouldy reagents and damp unusable chemicals. A kitchen is located, although it too has been ransacked, and muddied- the Bullywugs have been here, nothing of note, and finally to a locked door which is on the third attempt opened, and unleashes a tide of foetid mud- Neb and Drake are knocked off their feet and sent tumbling down the hard stone corridor. The pair are quickly righted and the PCs wade into a chamber twelve inches deep in sulphurous mud, over the far side of the chamber is a beautifully crafted magical staff- spinning like a top causing a swirling maelstrom in the mud. Neb uses his arcane knowledge to determine that this is some sort of portal, small though it is, to the Plane of Elemental Chaos- and if they don't close it, then the chambers here will eventually fill with the foul mud. [url=http://www.flickr.com/photos/40504969@N08/5230064738/][img]http://farm6.static.flickr.com/5208/5230064738_83c2ec1610.jpg[/img][/url] The PCs try out their new Mud Man Face Packs. And to make matters worse a gang, initially four, of Mud Men surge up from the liquid filth and start giving the PCs the 'hard word'... A Skill Challenge to complete (to close the Portal) and the Mud Men to defeat. A lot of melee this time, and a little less fun because of it, but that's my fault- I must do better, hide much more stuff around the place for the PCs to find, or else provide more role-playing opportunities- a few talking enemies etc. Ah well... not so bad. At the end of session 3 the PCs have just short of 500 XP, I figure they should have enough XP to level every five or six sessions, at least that's what I'm going to try for. Next time... Mud glorious Mud! [/QUOTE]
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