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Campaign Commentary- Adventures in Fallcrest
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<blockquote data-quote="Goonalan" data-source="post: 5429327" data-attributes="member: 16069"><p>HS1 The Slaying Stone</p><p>Session 7 Part 2</p><p></p><p>After an Extended Rest, and the PCs leveling up, session seven and Level 2, I like a nice slow progression particularly with a weekly game, and the players have proven themselves to be very consistent i.e. they mostly always show, I don't want to miss out on any of the good bits of the Heroic tier, particularly as in all my previous campaigns I've generally stalled mid-Paragon, I think 15th level is the highest I've ever been.</p><p></p><p>Which strangely rings true of 3.5, 3rd edition, Advanced et al- the highest level PC I can remember DM'ing was I think 17th level, that was in 3rd edition- I appear to always run out of steam at level 14+.</p><p></p><p>Anyway, the PCs are Level 2.</p><p></p><p>And rested, they however are not alone, after a light breakfast they sneak back up through the levels and... suddenly come to a halt, noises ahead- Rogar takes a look, there are a room full of Goblins smashing the place up, worse still the creatures seem to be heading down, this presents problems, actually it does nothing of the sort. The PCs manage to sneak back down and prepare an ambush, in the same chamber the Bullywugs ambushed them- same drill, almost.</p><p></p><p>Eventually the Goblins head down and... Get jumped.</p><p></p><p><a href="http://www.flickr.com/photos/40504969@N08/5293266471/" target="_blank"><img src="http://farm6.static.flickr.com/5162/5293266471_cd5c43b831.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p>Rogar starts the attack.</p><p></p><p>It's a massacre, a slightly prolonged massacre, but nevertheless. And when I say prolonged I don't mean with added grind- it's bloody and brutal. </p><p></p><p>The Goblin Acolyte of Maglubiyet gets swarmed in the opening salvo and is dead six seconds into the fight, having not moved a muscle. The PCs thereafter mostly hit, which is fortunate, as the Goblins make a good job of hitting also. Rogar gets bloodied quickly, two Goblin Warriors concentrating on him- one in close combat, the other at a distance with javelin attacks with bonuses for Great Position. Rogar however soon manages to take one of the creatures down, which frees the Halfling up somewhat.</p><p></p><p>The Skullcleavers lead short but very brutal lives, but again the PCs concentrate fire and pretty much take them down one at a time, this however subjects them to some good attacks, the upside being very few of these attacks are from bloodied Skullcleavers (they do an extra 1d10 damage while bloodied). The Skullcleavers tend to go from bloodied to zero rather quickly. </p><p></p><p>That said Neb is saved from a 27 HP battleaxe attack by 1 point of AC, the Skullcleaver in question being marked, and therefore at -2 To Hit, which gets missed for a short while, which leaves Christer (Neb) hollering all the way from Sweden and generally bemoaning his luck.</p><p></p><p>The war of attrition continues for a short while but the end is never in doubt, the PCs make a mess of the Goblins, none of them get a chance to flee, the Skullcleavers never retreat anyway.</p><p></p><p>And then its over... with one of the Warriors surrendered and another unconscious- early on in the piece the PCs decided it was time to take a new prisoner, to check the lay of the land.</p><p></p><p>Another Level 2 Encounter- Goblin Acolyte of Maglubiyet (Level 1 Controller), Goblin Warrior (Level 1 Skirmisher) x3 & Goblin Skullcleaver (Level 3 Brute) x3.</p><p></p><p>Some notes-</p><p></p><p>My poor Acolyte, he didn't even survive the surprise round.</p><p></p><p>Nice work keeping the Goblin Warriors mobile for a while, got some good hits in on Rogar.</p><p></p><p>Rogar, the bastard Halfling, blocked the route to the spiral stairs (the exit) early on, none of the Goblins got a chance to get away.</p><p></p><p>Skullcleavers, with adjusted damage, and Bloodied- rock! I landed a couple of hits for approx. 20 damage a piece, and a few more at 10-15 damage, at one point Jeb was dishing out 5-8 damage/round and had taken 16 damage back for the last two rounds. He was not happy.</p><p></p><p>The PCs loot the fallen, take care of the bodies- down into the mud, tie up and generally restrain the two still alive Goblins, and then head on up to the surface- to have a brief look around before returning for a little light interrogation.</p><p></p><p>Gorizbadd has gone bad.</p><p></p><p>The Kobold Slums are... gone, or else are in parts still on fire.</p><p></p><p>The sound of screams and shouts, the yelp of Wolves and Goblins echo around the ruined city.</p><p></p><p>Still, the weather's slightly better.</p><p></p><p>I wonder who all this activity is in aid of?</p><p></p><p>I did say it was a dynamic environment didn't I?</p><p></p><p>And with that the truncated, and much suffering, session 7- beset, as it was, by technical and actual difficulties (life kept intruding- crying babies, people desperately needing lifts to the airport, meals with parents, work etc.) draws to a close.</p><p></p><p>Next time- Hu-Jat, and the finale.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5429327, member: 16069"] HS1 The Slaying Stone Session 7 Part 2 After an Extended Rest, and the PCs leveling up, session seven and Level 2, I like a nice slow progression particularly with a weekly game, and the players have proven themselves to be very consistent i.e. they mostly always show, I don't want to miss out on any of the good bits of the Heroic tier, particularly as in all my previous campaigns I've generally stalled mid-Paragon, I think 15th level is the highest I've ever been. Which strangely rings true of 3.5, 3rd edition, Advanced et al- the highest level PC I can remember DM'ing was I think 17th level, that was in 3rd edition- I appear to always run out of steam at level 14+. Anyway, the PCs are Level 2. And rested, they however are not alone, after a light breakfast they sneak back up through the levels and... suddenly come to a halt, noises ahead- Rogar takes a look, there are a room full of Goblins smashing the place up, worse still the creatures seem to be heading down, this presents problems, actually it does nothing of the sort. The PCs manage to sneak back down and prepare an ambush, in the same chamber the Bullywugs ambushed them- same drill, almost. Eventually the Goblins head down and... Get jumped. [url=http://www.flickr.com/photos/40504969@N08/5293266471/][img]http://farm6.static.flickr.com/5162/5293266471_cd5c43b831.jpg[/img][/url] Rogar starts the attack. It's a massacre, a slightly prolonged massacre, but nevertheless. And when I say prolonged I don't mean with added grind- it's bloody and brutal. The Goblin Acolyte of Maglubiyet gets swarmed in the opening salvo and is dead six seconds into the fight, having not moved a muscle. The PCs thereafter mostly hit, which is fortunate, as the Goblins make a good job of hitting also. Rogar gets bloodied quickly, two Goblin Warriors concentrating on him- one in close combat, the other at a distance with javelin attacks with bonuses for Great Position. Rogar however soon manages to take one of the creatures down, which frees the Halfling up somewhat. The Skullcleavers lead short but very brutal lives, but again the PCs concentrate fire and pretty much take them down one at a time, this however subjects them to some good attacks, the upside being very few of these attacks are from bloodied Skullcleavers (they do an extra 1d10 damage while bloodied). The Skullcleavers tend to go from bloodied to zero rather quickly. That said Neb is saved from a 27 HP battleaxe attack by 1 point of AC, the Skullcleaver in question being marked, and therefore at -2 To Hit, which gets missed for a short while, which leaves Christer (Neb) hollering all the way from Sweden and generally bemoaning his luck. The war of attrition continues for a short while but the end is never in doubt, the PCs make a mess of the Goblins, none of them get a chance to flee, the Skullcleavers never retreat anyway. And then its over... with one of the Warriors surrendered and another unconscious- early on in the piece the PCs decided it was time to take a new prisoner, to check the lay of the land. Another Level 2 Encounter- Goblin Acolyte of Maglubiyet (Level 1 Controller), Goblin Warrior (Level 1 Skirmisher) x3 & Goblin Skullcleaver (Level 3 Brute) x3. Some notes- My poor Acolyte, he didn't even survive the surprise round. Nice work keeping the Goblin Warriors mobile for a while, got some good hits in on Rogar. Rogar, the bastard Halfling, blocked the route to the spiral stairs (the exit) early on, none of the Goblins got a chance to get away. Skullcleavers, with adjusted damage, and Bloodied- rock! I landed a couple of hits for approx. 20 damage a piece, and a few more at 10-15 damage, at one point Jeb was dishing out 5-8 damage/round and had taken 16 damage back for the last two rounds. He was not happy. The PCs loot the fallen, take care of the bodies- down into the mud, tie up and generally restrain the two still alive Goblins, and then head on up to the surface- to have a brief look around before returning for a little light interrogation. Gorizbadd has gone bad. The Kobold Slums are... gone, or else are in parts still on fire. The sound of screams and shouts, the yelp of Wolves and Goblins echo around the ruined city. Still, the weather's slightly better. I wonder who all this activity is in aid of? I did say it was a dynamic environment didn't I? And with that the truncated, and much suffering, session 7- beset, as it was, by technical and actual difficulties (life kept intruding- crying babies, people desperately needing lifts to the airport, meals with parents, work etc.) draws to a close. Next time- Hu-Jat, and the finale. [/QUOTE]
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