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Campaign Commentary- Adventures in Fallcrest
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<blockquote data-quote="Goonalan" data-source="post: 5431016" data-attributes="member: 16069"><p>HS1 The Slaying Stone</p><p>Session 8 Part 1</p><p></p><p>And so the PCs take a little time to get to know their two new Goblin prisoners, alas the Goblins (both Warriors) are low on info, they're just underlings after all. Drake once again is shoved to the front- a short Q&A ensues with the other adventurers helping out with added Intimidate checks et al.</p><p></p><p>It seems the players are flavour of the month in Gorizbadd, their actions to date have been uncovered, or else the management (Hu-Jat) has realised that all of his lieutenants are missing-</p><p>Gort, the Goblin Wizard, killed by the PCs in the Kiris Library.</p><p>Triflick, the Goblin Silver Blade, captured and imprisoned in a tomb in the ruined Church of Sehanine.</p><p>Boontah, the mad Goblin at the Gate- dead, dead, dead.</p><p></p><p>Therefore the Goblins are on high alert, Hu-Jat has called in extra guards and the way to the Kiris Mansion, where Hu-Jat lairs, is well guarded.</p><p></p><p>Which is pretty much what the PCs thought might be happening after they stuck their head out and saw the ruined town in chaos.</p><p></p><p>Furthermore the Goblin states the Kobolds have been routed, their slum dwellings burnt, those that didn't flee were killed- it seems the little guys, while not to blame for the loss of Hu-Jat's lieutenants, are being put to the sword- because the Goblins are very angry, and they can, ostensibly.</p><p></p><p>The PCs decide that this is no bad thing, rob the bodies of the Goblins, tie up their captives and stash the pair in a fallen wardrobe, which is then wedged shut- they'll come back for them, maybe.</p><p></p><p>Drake looks a little perturbed, he insists he will come back and release the Goblins when their task is done.</p><p></p><p>The PCs head for the surface, all is still chaos in Gorizbadd, the burning slums, Goblin Wolf Riders rushing here and there, the shouts and screams of Goblin Patrols searching the ruined town.</p><p></p><p>The PCs remember the dragon, Channoa's words, to defeat an army you must cut its head off- and so they set off, being particularly sneaky, towards the Kiris Mansion, and Hu-Jat, and his Drake.</p><p></p><p>There follows a continuation of the ongoing Skill Challenge- Staying Hidden in Gorizbadd, although these are the PCs last checks on this particular challenge.</p><p></p><p><a href="http://www.flickr.com/photos/40504969@N08/5360082438/" target="_blank"><img src="http://farm6.static.flickr.com/5083/5360082438_cbcbdc400b.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p>The last march.</p><p></p><p>The PCs head out of the Kiris Library and make their way as quickly and quietly as possible to the Temples of Pelor and Sehanine- this courtesy of a fairly simple series of Skill Checks, a majority of the Goblins are around and about but still avoiding the Temple area- they don't like the Temples. The PCs succeed with no failures.</p><p></p><p>From there the second stage is a more difficult series of Skill Checks across the road and after observing smoke coming from the Kiris Baths, with a short diversion to the place. Again the PCs use a mixture of Dungeoneering, Stealth, Acrobatics and Athletics checks to cross over, with one failure- we'll come back to this.</p><p></p><p>Their diversion, to the Kiris Baths, ends with the discovery that the Dragon's lair is on fire- the very well hidden trapdoor has been ripped up, and scattered around the pool are the much abused bodies of Bullywug's and Goblins.</p><p></p><p>After a brief CSI style investigation the PCs discern that many of the Goblin bodies were killed by Fire, a good few of them by a Breath Weapon style Fire attack- the PCs figure, after discovering a few more clues, that Channoa was not killed in the attack, but has obviously fled elsewhere.</p><p></p><p>If any of the PCs had said they were looking up (and had incredibly good eyesight) then we would have been making Perception checks at this point. None of the PCs suggested this however, they had bigger fish to fry.</p><p></p><p>Channoa, high above, is happy to circle Gorizbadd, the Dragon too is awaiting the finale, the showdown with Hu-Jat.</p><p></p><p>The third set of skill checks, as the PCs break cover and head over to the Kiris Mansion, between Goblin Wolf Rider patrols, are very difficult- and yet the PCs technically make the check, with four successes and two failures.</p><p></p><p>At this point the PCs have accumulated three failures en route to the finale, I decided ahead of time that any minor encounters here would only detract from the big bad guy and friends, and so for every failure I just added to the creatures guarding Hu-Jat, and thereby increased the threat.</p><p></p><p>I also decided that the encounter with Hu-Jat would need a timer type effect, something to make the PCs get a wiggle-on, and so... well, you'll see.</p><p></p><p>And so the PCs, pressed against the wall of the Kiris Mansion, search high and low for an entrance and then have to scurry around the back of the building- to keep ahead of the patrols, there they find a door, make a very cursory search and then, kick it open.</p><p></p><p>Next time... Hu-Jat, eventually.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5431016, member: 16069"] HS1 The Slaying Stone Session 8 Part 1 And so the PCs take a little time to get to know their two new Goblin prisoners, alas the Goblins (both Warriors) are low on info, they're just underlings after all. Drake once again is shoved to the front- a short Q&A ensues with the other adventurers helping out with added Intimidate checks et al. It seems the players are flavour of the month in Gorizbadd, their actions to date have been uncovered, or else the management (Hu-Jat) has realised that all of his lieutenants are missing- Gort, the Goblin Wizard, killed by the PCs in the Kiris Library. Triflick, the Goblin Silver Blade, captured and imprisoned in a tomb in the ruined Church of Sehanine. Boontah, the mad Goblin at the Gate- dead, dead, dead. Therefore the Goblins are on high alert, Hu-Jat has called in extra guards and the way to the Kiris Mansion, where Hu-Jat lairs, is well guarded. Which is pretty much what the PCs thought might be happening after they stuck their head out and saw the ruined town in chaos. Furthermore the Goblin states the Kobolds have been routed, their slum dwellings burnt, those that didn't flee were killed- it seems the little guys, while not to blame for the loss of Hu-Jat's lieutenants, are being put to the sword- because the Goblins are very angry, and they can, ostensibly. The PCs decide that this is no bad thing, rob the bodies of the Goblins, tie up their captives and stash the pair in a fallen wardrobe, which is then wedged shut- they'll come back for them, maybe. Drake looks a little perturbed, he insists he will come back and release the Goblins when their task is done. The PCs head for the surface, all is still chaos in Gorizbadd, the burning slums, Goblin Wolf Riders rushing here and there, the shouts and screams of Goblin Patrols searching the ruined town. The PCs remember the dragon, Channoa's words, to defeat an army you must cut its head off- and so they set off, being particularly sneaky, towards the Kiris Mansion, and Hu-Jat, and his Drake. There follows a continuation of the ongoing Skill Challenge- Staying Hidden in Gorizbadd, although these are the PCs last checks on this particular challenge. [url=http://www.flickr.com/photos/40504969@N08/5360082438/][img]http://farm6.static.flickr.com/5083/5360082438_cbcbdc400b.jpg[/img][/url] The last march. The PCs head out of the Kiris Library and make their way as quickly and quietly as possible to the Temples of Pelor and Sehanine- this courtesy of a fairly simple series of Skill Checks, a majority of the Goblins are around and about but still avoiding the Temple area- they don't like the Temples. The PCs succeed with no failures. From there the second stage is a more difficult series of Skill Checks across the road and after observing smoke coming from the Kiris Baths, with a short diversion to the place. Again the PCs use a mixture of Dungeoneering, Stealth, Acrobatics and Athletics checks to cross over, with one failure- we'll come back to this. Their diversion, to the Kiris Baths, ends with the discovery that the Dragon's lair is on fire- the very well hidden trapdoor has been ripped up, and scattered around the pool are the much abused bodies of Bullywug's and Goblins. After a brief CSI style investigation the PCs discern that many of the Goblin bodies were killed by Fire, a good few of them by a Breath Weapon style Fire attack- the PCs figure, after discovering a few more clues, that Channoa was not killed in the attack, but has obviously fled elsewhere. If any of the PCs had said they were looking up (and had incredibly good eyesight) then we would have been making Perception checks at this point. None of the PCs suggested this however, they had bigger fish to fry. Channoa, high above, is happy to circle Gorizbadd, the Dragon too is awaiting the finale, the showdown with Hu-Jat. The third set of skill checks, as the PCs break cover and head over to the Kiris Mansion, between Goblin Wolf Rider patrols, are very difficult- and yet the PCs technically make the check, with four successes and two failures. At this point the PCs have accumulated three failures en route to the finale, I decided ahead of time that any minor encounters here would only detract from the big bad guy and friends, and so for every failure I just added to the creatures guarding Hu-Jat, and thereby increased the threat. I also decided that the encounter with Hu-Jat would need a timer type effect, something to make the PCs get a wiggle-on, and so... well, you'll see. And so the PCs, pressed against the wall of the Kiris Mansion, search high and low for an entrance and then have to scurry around the back of the building- to keep ahead of the patrols, there they find a door, make a very cursory search and then, kick it open. Next time... Hu-Jat, eventually. [/QUOTE]
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